diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 036c4a01fe6..dd6e67cea27 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -720,10 +720,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionBu void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/) { + // If player has sight bound to visual waypoint NPC we should remove it + GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/) { + // Sent by client when cinematic actually begun. So we begin the server side process + GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/) |