diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index ec577cf5f77..8ed5fab016e 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -72,8 +72,8 @@ void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s %s was killed and before he was updated", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} {} was killed and before he was updated", + GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); GetPlayer()->KillPlayer(); } @@ -115,7 +115,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP); if (!unit) { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found or you can't interact with him.", guid.ToString()); return; } } @@ -124,13 +124,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) go = _player->GetGameObjectIfCanInteractWith(guid); if (!go) { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found or you can't interact with it.", guid.ToString()); return; } } else { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported {}.", guid.ToString()); return; } @@ -204,7 +204,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) uint32 temp; recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; - TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]); + TC_LOG_DEBUG("network", "Zone {}: {}", i, zoneids[i]); } recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10) @@ -212,7 +212,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) if (strCount > 4) return; // can't be received from real client or broken packet - TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", levelMin, levelMax, packetPlayerName.c_str(), packetGuildName.c_str(), racemask, classmask, zonesCount, strCount); + TC_LOG_DEBUG("network", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}", levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < strCount; ++i) @@ -225,7 +225,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) wstrToLower(str[i]); - TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str()); + TC_LOG_DEBUG("network", "String {}: {}", i, temp); } std::wstring wpacketPlayerName; @@ -459,7 +459,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) uint32 newZone; recvData >> newZone; - TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); + TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone); // use server side data, but only after update the player position. See Player::UpdatePosition(). GetPlayer()->SetNeedsZoneUpdate(true); @@ -508,8 +508,8 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData) else TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]"); - TC_LOG_DEBUG("network", "%s", type.c_str()); - TC_LOG_DEBUG("network", "%s", content.c_str()); + TC_LOG_DEBUG("network", "{}", type); + TC_LOG_DEBUG("network", "{}", content); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); @@ -593,28 +593,28 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) uint32 triggerId; recvData >> triggerId; - TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); + TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId); Player* player = GetPlayer(); if (player->IsInFlight()) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s in flight, ignore Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} in flight, ignore Area Trigger ID:{}", + player->GetName(), player->GetGUID().ToString(), triggerId); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s send unknown (by DBC) Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} send unknown (by DBC) Area Trigger ID:{}", + player->GetName(), player->GetGUID().ToString(), triggerId); return; } if (!player->IsInAreaTriggerRadius(atEntry)) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s too far, ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} too far, ignore Area Trigger ID: {}", + player->GetName(), player->GetGUID().ToString(), triggerId); return; } @@ -661,13 +661,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) switch (denyReason) { case Map::CANNOT_ENTER_NO_ENTRY: - TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter map with id {} which has no entry", player->GetName(), at->target_mapId); break; case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON: - TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter dungeon map {} but no instance template was found", player->GetName(), at->target_mapId); break; case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE: - TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter instance map {} but the requested difficulty was not found", player->GetName(), at->target_mapId); if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) player->SendTransferAborted(entry->ID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid())); break; @@ -677,7 +677,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) data << uint32(0); data << uint32(2); // You must be in a raid group to enter this instance. player->SendDirectMessage(&data); - TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance map %d", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter instance map {}", player->GetName(), at->target_mapId); reviveAtTrigger = true; break; } @@ -685,14 +685,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); player->SendDirectMessage(&data); - TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' does not have a corpse in instance map {} and cannot enter", player->GetName(), at->target_mapId); break; } case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH: if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) { char const* mapName = entry->MapName[player->GetSession()->GetSessionDbcLocale()]; - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map '{}' because their permanent bind is incompatible with their group's", player->GetName(), mapName); // is there a special opcode for this? // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc) ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName); @@ -701,7 +701,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) break; case Map::CANNOT_ENTER_TOO_MANY_INSTANCES: player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES); - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because he has exceeded the maximum number of instances per hour.", player->GetName(), at->target_mapId); reviveAtTrigger = true; break; case Map::CANNOT_ENTER_MAX_PLAYERS: @@ -743,7 +743,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) uint32 type, timestamp, decompressedSize; recvData >> type >> timestamp >> decompressedSize; - TC_LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); + TC_LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize); if (type >= NUM_ACCOUNT_DATA_TYPES) return; @@ -763,7 +763,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) if (decompressedSize > 0xFFFF) { recvData.rfinish(); // unnneded warning spam in this case - TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", decompressedSize); + TC_LOG_ERROR("network", "UAD: Account data packet too big, size {}", decompressedSize); return; } @@ -798,7 +798,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData) uint32 type; recvData >> type; - TC_LOG_DEBUG("network", "RAD: type %u", type); + TC_LOG_DEBUG("network", "RAD: type {}", type); if (type >= NUM_ACCOUNT_DATA_TYPES) return; @@ -834,7 +834,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) uint8 button; uint32 packetData; recvData >> button >> packetData; - TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData); + TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Data: {}", button, packetData); if (!packetData) GetPlayer()->removeActionButton(button); @@ -872,7 +872,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (actionBar != 0) - TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); + TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(actionBar)); return; } @@ -898,7 +898,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { - TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString()); return; } @@ -935,7 +935,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) if (!player) { - TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString()); return; } @@ -959,15 +959,15 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPackets::Misc::WorldTeleport& { if (_player->IsInFlight()) { - TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", + _player->GetName(), _player->GetGUID().ToString()); return; } WorldLocation loc(worldTeleport.MapID, worldTeleport.Pos); loc.SetOrientation(worldTeleport.Facing); - TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, time = %u, map = %u, pos = %s", - _player->GetName().c_str(), worldTeleport.Time, worldTeleport.MapID, loc.ToString().c_str()); + TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, time = {}, map = {}, pos = {}", + _player->GetName(), worldTeleport.Time, worldTeleport.MapID, loc.ToString()); if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT)) _player->TeleportTo(loc); @@ -1032,8 +1032,8 @@ void WorldSession::HandleWhoIsOpcode(WorldPacket& recvData) data << msg; SendPacket(&data); - TC_LOG_DEBUG("network", "Received whois command from player %s for character %s", - GetPlayer()->GetName().c_str(), charname.c_str()); + TC_LOG_DEBUG("network", "Received whois command from player {} for character {}", + GetPlayer()->GetName(), charname); } void WorldSession::HandleComplainOpcode(WorldPacket& recvData) @@ -1073,8 +1073,8 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData) data << uint8(0); SendPacket(&data); - TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", - spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str()); + TC_LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}", + spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) @@ -1094,7 +1094,7 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) // 0x2 realm split pending data << split_date; SendPacket(&data); - //TC_LOG_DEBUG("response sent %u", unk); + //TC_LOG_DEBUG("response sent {}", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) @@ -1106,15 +1106,15 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) if (apply) { - TC_LOG_DEBUG("network", "Added FarSight %s to player %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - TC_LOG_DEBUG("network", "Player %s %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); + TC_LOG_DEBUG("network", "Player {} {} requests non-existing seer {}", _player->GetName(), _player->GetGUID().ToString(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString()); } else { - TC_LOG_DEBUG("network", "Player %s set vision to self", _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString()); _player->SetSeer(_player); } @@ -1162,7 +1162,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_DUNGEON_DIFFICULTY) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent an invalid instance mode {}!", _player->GetGUID().ToString(), mode); return; } @@ -1173,8 +1173,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!", + _player->GetName(), _player->GetGUID().ToString()); return; } @@ -1194,8 +1194,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsNonRaidDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s tried to reset the instance while group member (Name: %s, %s) is inside!", - _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} tried to reset the instance while group member (Name: {}, {}) is inside!", + _player->GetGUID().ToString(), groupGuy->GetName(), groupGuy->GetGUID().ToString()); return; } } @@ -1221,7 +1221,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_RAID_DIFFICULTY) { - TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); + TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player {} sent an invalid instance mode {}!", _player->GetGUID().ToString(), mode); return; } @@ -1229,7 +1229,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player {} tried to reset the instance while inside!", _player->GetGUID().ToString()); return; } @@ -1252,7 +1252,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsRaid()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player {} tried to reset the instance while inside!", _player->GetGUID().ToString()); return; } } @@ -1278,7 +1278,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData) mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); - TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode); + TC_LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) @@ -1286,7 +1286,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) ObjectGuid guid; recvData >> guid.ReadAsPacked(); - TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [{}] Inspected Player [{}]", _player->GetGUID().ToString(), guid.ToString()); Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) return; @@ -1398,8 +1398,8 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) if (!_player->HasPendingBind()) { - TC_LOG_INFO("network", "InstanceLockResponse: Player %s %s tried to bind himself/teleport to graveyard without a pending bind!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_INFO("network", "InstanceLockResponse: Player {} {} tried to bind himself/teleport to graveyard without a pending bind!", + _player->GetName(), _player->GetGUID().ToString()); return; } |