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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 54448766885..1fa912f9732 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -59,7 +59,7 @@
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
recvData.read_skip<uint8>();
@@ -76,7 +76,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
+ TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
@@ -89,7 +89,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
@@ -108,7 +108,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
}
@@ -117,13 +117,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
return;
}
}
else
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
return;
}
@@ -133,7 +133,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
if (go)
@@ -174,7 +174,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
time_t now = time(NULL);
if (now - timeLastWhoCommand < 5)
@@ -205,7 +205,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
+ TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
}
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
@@ -213,7 +213,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
if (str_count > 4)
return; // can't be received from real client or broken packet
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+ TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
@@ -226,7 +226,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
wstrToLower(str[i]);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
+ TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
@@ -363,12 +363,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
+ TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
@@ -418,12 +418,12 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
@@ -447,7 +447,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
@@ -486,7 +486,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
uint32 newZone;
recvData >> newZone;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
+ TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server size data
uint32 newzone, newarea;
@@ -512,7 +512,7 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
{
- // TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recvData >> animstate;
@@ -522,13 +522,13 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
recvData.read_skip<uint32>(); // always 1
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST");
_player->GetSocial()->SendSocialList(_player);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
@@ -540,7 +540,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
if (!normalizePlayerName(friendName))
return;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
+ TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName().c_str(), friendName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
@@ -592,7 +592,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
+ TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
}
}
GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
@@ -602,14 +602,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
uint64 FriendGUID;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
recvData >> FriendGUID;
@@ -617,12 +617,12 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
@@ -631,7 +631,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
if (!normalizePlayerName(ignoreName))
return;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
+ TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
@@ -675,14 +675,14 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
uint64 IgnoreGUID;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
recvData >> IgnoreGUID;
@@ -690,12 +690,12 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
+ TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recvData >> guid >> note;
@@ -714,12 +714,12 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
type = recvData.ReadString(typelen);
if (suggestion == 0)
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
else
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", type.c_str());
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", content.c_str());
+ TC_LOG_DEBUG("network", "%s", type.c_str());
+ TC_LOG_DEBUG("network", "%s", content.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
@@ -731,7 +731,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
recvData >> guid;
@@ -768,7 +768,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
@@ -812,12 +812,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
uint32 triggerId;
recvData >> triggerId;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
+ TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
Player* player = GetPlayer();
if (player->IsInFlight())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
@@ -825,14 +825,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
if (player->GetMapId() != atEntry->mapid)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
}
@@ -846,7 +846,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
return;
}
@@ -877,7 +877,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
(fabs(dy) > atEntry->box_y / 2 + delta) ||
(fabs(dz) > atEntry->box_z / 2 + delta))
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
return;
}
@@ -939,12 +939,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recvData >> type >> timestamp >> decompressedSize;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
+ TC_LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
@@ -964,7 +964,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
if (decompressedSize > 0xFFFF)
{
recvData.rfinish(); // unnneded warning spam in this case
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize);
+ TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", decompressedSize);
return;
}
@@ -975,7 +975,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
{
recvData.rfinish(); // unnneded warning spam in this case
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
+ TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
return;
}
@@ -994,12 +994,12 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recvData >> type;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
+ TC_LOG_DEBUG("network", "RAD: type %u", type);
if (type >= NUM_ACCOUNT_DATA_TYPES)
return;
@@ -1015,7 +1015,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
+ TC_LOG_DEBUG("network", "RAD: Failed to compress account data");
return;
}
@@ -1042,7 +1042,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
uint8 button;
uint32 packetData;
recvData >> button >> packetData;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
+ TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
if (!packetData)
GetPlayer()->removeActionButton(button);
@@ -1052,17 +1052,17 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
ObjectGuid guid;
uint32 time;
@@ -1093,7 +1093,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
uint32 time_skipped;
recvData >> guid;
recvData >> time_skipped;
- TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
//// @todo
must be need use in Trinity
@@ -1105,7 +1105,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recvData.rfinish(); // prevent warnings spam
@@ -1126,7 +1126,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
return;
}
- TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
recvData.read_skip<uint32>(); // unk
@@ -1152,7 +1152,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
return;
}
- TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
recvData.read_skip<uint32>(); // unk
@@ -1170,7 +1170,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (actionBar != 0)
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
+ TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
return;
}
@@ -1194,12 +1194,12 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
+ TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
return;
}
@@ -1251,7 +1251,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
if (!player)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, (uint64)guid);
+ TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, (uint64)guid);
return;
}
@@ -1296,16 +1296,16 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
recvData >> PositionZ;
recvData >> Orientation; // o (3.141593 = 180 degrees)
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
if (GetPlayer()->IsInFlight())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",
+ TC_LOG_DEBUG("network", "Player '%s' (GUID: %u) in flight, ignore worldport command.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
+ TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
@@ -1316,7 +1316,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
+ TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
std::string charname;
recvData >> charname;
@@ -1371,13 +1371,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
data << msg;
SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s",
+ TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
GetPlayer()->GetName().c_str(), charname.c_str());
}
void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
uint64 spammer_guid;
@@ -1413,12 +1413,12 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
data << uint8(0); // value 0xC generates a "CalendarError" in client.
SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
+ TC_LOG_DEBUG("network", "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
+ TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
@@ -1438,22 +1438,22 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
bool apply;
recvData >> apply;
if (apply)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
+ TC_LOG_ERROR("network", "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
}
else
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUIDLow());
_player->SetSeer(_player);
}
@@ -1462,7 +1462,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
+ TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
int32 title;
recvData >> title;
@@ -1481,20 +1481,20 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
+ TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
uint32 counter, clientTicks;
recvData >> counter >> clientTicks;
if (counter != _player->m_timeSyncQueue.front())
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
+ TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
+ TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
// diff should be small
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
+ TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
_player->m_timeSyncClient = clientTicks;
_player->m_timeSyncQueue.pop();
@@ -1502,7 +1502,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
if (Group* group = _player->GetGroup())
{
@@ -1515,14 +1515,14 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
+ TC_LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recvData >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1533,7 +1533,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -1554,7 +1554,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
_player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow());
return;
}
@@ -1574,14 +1574,14 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
+ TC_LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
uint32 mode;
recvData >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1589,7 +1589,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
@@ -1612,7 +1612,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsRaid())
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
@@ -1631,7 +1631,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
@@ -1652,7 +1652,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
{
// fly mode on/off
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -1671,21 +1671,21 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
{
/*
- TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
recvData.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
uint8 mode;
recvData >> mode;
mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
+ TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
@@ -1693,7 +1693,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
uint64 guid;
recvData.readPackGUID(guid);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
+ TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
@@ -1713,7 +1713,7 @@ void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData)
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(NULL));
@@ -1723,7 +1723,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
{
// empty opcode
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
@@ -1779,7 +1779,7 @@ void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<
// Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
@@ -1802,7 +1802,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
@@ -1850,7 +1850,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
if (!_player->HasPendingBind())
{
- TC_LOG_INFO(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
+ TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -1871,7 +1871,7 @@ void WorldSession::HandleRequestHotfix(WorldPacket& recvPacket)
DB2StorageBase const* store = GetDB2Storage(type);
if (!store)
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type);
+ TC_LOG_ERROR("network", "CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type);
recvPacket.rfinish();
return;
}
@@ -1933,7 +1933,7 @@ void WorldSession::HandleRequestHotfix(WorldPacket& recvPacket)
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
uint64 guid;
uint32 spellId;
@@ -2005,7 +2005,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
+ TC_LOG_ERROR("network", "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)
@@ -2020,13 +2020,13 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SAVE_CUF_PROFILES");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES");
uint8 count = (uint8)recvPacket.ReadBits(20);
if (count > MAX_CUF_PROFILES)
{
- TC_LOG_ERROR(LOG_FILTER_PLAYER, "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
+ TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
recvPacket.rfinish();
return;
}