diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 6a5a1267154..b28068538ce 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -863,24 +863,24 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) return; } - if (player->GetMapId() != atEntry->mapid) + if (player->GetMapId() != atEntry->MapID) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->mapid, player->GetMapId(), triggerId); + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), triggerId); return; } // delta is safe radius const float delta = 5.0f; - if (atEntry->radius > 0) + if (atEntry->Radius > 0) { // if we have radius check it - float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z); - if (dist > atEntry->radius + delta) + float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); + if (dist > atEntry->Radius + delta) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->radius, dist, triggerId); + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, triggerId); return; } } @@ -892,26 +892,26 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) // is-in-cube check and we have to calculate only one point instead of 4 // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise - double rotation = 2 * M_PI - atEntry->box_orientation; + double rotation = 2 * M_PI - atEntry->BoxYaw; double sinVal = std::sin(rotation); double cosVal = std::cos(rotation); - float playerBoxDistX = player->GetPositionX() - atEntry->x; - float playerBoxDistY = player->GetPositionY() - atEntry->y; + float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X; + float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y; - float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal); - float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); + float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal); + float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); // box edges are parallel to coordiante axis, so we can treat every dimension independently :D - float dz = player->GetPositionZ() - atEntry->z; - float dx = rotPlayerX - atEntry->x; - float dy = rotPlayerY - atEntry->y; - if ((std::fabs(dx) > atEntry->box_x / 2 + delta) || - (std::fabs(dy) > atEntry->box_y / 2 + delta) || - (std::fabs(dz) > atEntry->box_z / 2 + delta)) + float dz = player->GetPositionZ() - atEntry->Pos.Z; + float dx = rotPlayerX - atEntry->Pos.X; + float dy = rotPlayerY - atEntry->Pos.Y; + if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) || + (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) || + (std::fabs(dz) > atEntry->BoxHeight / 2 + delta)) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->box_x / 2, atEntry->box_y / 2, atEntry->box_z / 2, rotPlayerX, rotPlayerY, dz, triggerId); + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, triggerId); return; } } @@ -931,7 +931,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) { // set resting flag we are in the inn player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); + player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); player->SetRestType(REST_TYPE_IN_TAVERN); if (sWorld->IsFFAPvPRealm()) |