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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 6645d924e42..fcfb9e4f359 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -2048,7 +2048,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
- TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%u)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
+ TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)