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path: root/src/server/game/Handlers/MiscHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 2ca5646a813..324d5701939 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -310,7 +310,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
std::string aname;
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
- aname = areaEntry->area_name[GetSessionDbcLocale()];
+ aname = areaEntry->AreaName[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < strCount; ++i)
@@ -642,7 +642,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
if (sObjectMgr->IsTavernAreaTrigger(triggerId))
{
// set resting flag we are in the inn
- player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->id);
+ player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
@@ -679,7 +679,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId);
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
- player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid()));
+ player->SendTransferAborted(entry->ID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid()));
break;
case Map::CANNOT_ENTER_NOT_IN_RAID:
{
@@ -701,7 +701,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
{
- char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+ char const* mapName = entry->MapName[player->GetSession()->GetSessionDbcLocale()];
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName);
// is there a special opcode for this?
// @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
@@ -1470,7 +1470,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
}
AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
- if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
+ if (!atEntry || !(atEntry->Flags & AREA_FLAG_WINTERGRASP_2))
return;
_player->BuildPlayerRepop();