diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index fcfb9e4f359..27342174a23 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -76,8 +76,8 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); + TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated", + GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); GetPlayer()->KillPlayer(); } @@ -854,23 +854,23 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) Player* player = GetPlayer(); if (player->IsInFlight()) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUIDLow(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u", + player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUIDLow(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u", + player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId); return; } if (player->GetMapId() != atEntry->mapid) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", - player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->mapid, player->GetMapId(), triggerId); return; } @@ -883,8 +883,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z); if (dist > atEntry->radius + delta) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->radius, dist, triggerId); return; } } @@ -914,8 +914,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) (std::fabs(dy) > atEntry->box_y / 2 + delta) || (std::fabs(dz) > atEntry->box_z / 2 + delta)) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", + player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->box_x / 2, atEntry->box_y / 2, atEntry->box_z / 2, rotPlayerX, rotPlayerY, dz, triggerId); return; } } @@ -1344,8 +1344,8 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) if (GetPlayer()->IsInFlight()) { - TC_LOG_DEBUG("network", "Player '%s' (GUID: %u) in flight, ignore worldport command.", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); + TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.", + GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); return; } @@ -1490,7 +1490,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) if (apply) { - TC_LOG_DEBUG("network", "Added FarSight %s to player %u", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else @@ -1498,7 +1498,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) } else { - TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str()); _player->SetSeer(_player); } @@ -1567,7 +1567,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_DUNGEON_DIFFICULTY) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); return; } @@ -1578,8 +1578,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } @@ -1599,8 +1599,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsNonRaidDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", - _player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!", + _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); return; } } @@ -1626,7 +1626,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_RAID_DIFFICULTY) { - TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); return; } @@ -1634,7 +1634,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); return; } @@ -1657,7 +1657,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsRaid()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); return; } } @@ -1893,8 +1893,8 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) if (!_player->HasPendingBind()) { - TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", - _player->GetName().c_str(), _player->GetGUIDLow()); + TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } |