diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index afe6e352950..a17b455506a 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -58,7 +58,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); recvData.read_skip<uint8>(); @@ -75,7 +75,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); } @@ -88,7 +88,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; @@ -107,7 +107,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } } @@ -116,13 +116,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) go = _player->GetMap()->GetGameObject(guid); if (!go) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); return; } } else { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); return; } @@ -132,7 +132,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; if (go) @@ -173,7 +173,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) void WorldSession::HandleWhoOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message"); time_t now = time(NULL); if (now - timeLastWhoCommand < 5) @@ -204,7 +204,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) uint32 temp; recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; - sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]); } recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) @@ -212,7 +212,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) if (str_count > 4) return; // can't be received from real client or broken packet - sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) @@ -225,7 +225,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) wstrToLower(str[i]); - sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; @@ -362,12 +362,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) data.put(4, matchcount); // insert right count, count of matches SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); @@ -421,12 +421,12 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); // Player have already logged out serverside, too late to cancel if (!GetPlayer()) @@ -453,7 +453,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/) GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket& recvData) @@ -492,7 +492,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) uint32 newZone; recvData >> newZone; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone); // use server size data uint32 newzone, newarea; @@ -511,7 +511,7 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData) void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) { - // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop + // TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recvData >> animstate; @@ -522,13 +522,13 @@ void WorldSession::HandleContactListOpcode(WorldPacket& recvData) { uint32 unk; recvData >> unk; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); _player->GetSocial()->SendSocialList(_player); } void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; @@ -540,7 +540,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData) if (!normalizePlayerName(friendName)) return; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME); @@ -592,7 +592,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); } } GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); @@ -602,14 +602,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData) { uint64 FriendGUID; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); recvData >> FriendGUID; @@ -617,12 +617,12 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); @@ -631,7 +631,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData) if (!normalizePlayerName(ignoreName)) return; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName().c_str(), ignoreName.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); @@ -675,14 +675,14 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result) sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData) { uint64 IgnoreGUID; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); recvData >> IgnoreGUID; @@ -690,12 +690,12 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); uint64 guid; std::string note; recvData >> guid >> note; @@ -712,12 +712,12 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData) recvData >> typelen >> type; if (suggestion == 0) - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); else - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); - sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); - sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", type.c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", content.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); @@ -729,7 +729,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData) void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE"); uint64 guid; recvData >> guid; @@ -766,7 +766,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE"); uint64 guid; uint8 status; @@ -810,12 +810,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) uint32 triggerId; recvData >> triggerId; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); Player* player = GetPlayer(); if (player->isInFlight()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", player->GetName().c_str(), player->GetGUIDLow(), triggerId); return; } @@ -823,14 +823,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", player->GetName().c_str(), player->GetGUIDLow(), triggerId); return; } if (player->GetMapId() != atEntry->mapid) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); return; } @@ -844,7 +844,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z); if (dist > atEntry->radius + delta) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId); return; } @@ -875,7 +875,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) (fabs(dy) > atEntry->box_y / 2 + delta) || (fabs(dz) > atEntry->box_z / 2 + delta)) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId); return; } @@ -937,12 +937,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); uint32 type, timestamp, decompressedSize; recvData >> type >> timestamp >> decompressedSize; - sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); if (type > NUM_ACCOUNT_DATA_TYPES) return; @@ -962,7 +962,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) if (decompressedSize > 0xFFFF) { recvData.rfinish(); // unnneded warning spam in this case - sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize); return; } @@ -973,7 +973,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK) { recvData.rfinish(); // unnneded warning spam in this case - sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data"); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data"); return; } @@ -992,12 +992,12 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) void WorldSession::HandleRequestAccountData(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); uint32 type; recvData >> type; - sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: type %u", type); if (type > NUM_ACCOUNT_DATA_TYPES) return; @@ -1013,7 +1013,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData) if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); return; } @@ -1033,7 +1033,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) uint8 button; uint32 packetData; recvData >> button >> packetData; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData); if (!packetData) GetPlayer()->removeActionButton(button); @@ -1043,18 +1043,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC"); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) { /* WorldSession::Update(getMSTime());*/ - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); uint64 guid; recvData.readPackGUID(guid); @@ -1064,7 +1064,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) uint32 time_skipped; recvData >> guid; recvData >> time_skipped; - sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED"); + TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED"); //// @todo must be need use in Trinity @@ -1076,7 +1076,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); // no used recvData.rfinish(); // prevent warnings spam @@ -1097,7 +1097,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData) return; } - sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); + TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); recvData.read_skip<uint32>(); // unk @@ -1123,7 +1123,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData) return; } - sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); + TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); recvData.read_skip<uint32>(); // unk @@ -1141,7 +1141,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (actionBar != 0) - sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); return; } @@ -1165,14 +1165,14 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) uint64 guid; recvData >> guid; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT"); _player->SetSelection(guid); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid); return; } @@ -1203,7 +1203,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) if (!player) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); return; } @@ -1233,16 +1233,16 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) recvData >> PositionZ; recvData >> Orientation; // o (3.141593 = 180 degrees) - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT"); if (GetPlayer()->isInFlight()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); return; } - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); if (HasPermission(RBAC_PERM_OPCODE_WORLD_TELEPORT)) @@ -1253,7 +1253,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); std::string charname; recvData >> charname; @@ -1308,13 +1308,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) data << msg; SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); uint8 spam_type; // 0 - mail, 1 - chat uint64 spammer_guid; @@ -1349,12 +1349,12 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData) data << uint8(0); SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; @@ -1369,27 +1369,27 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) // 0x2 realm split pending data << split_date; SendPacket(&data); - //sLog->outDebug("response sent %u", unk); + //TC_LOG_DEBUG("response sent %u", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); bool apply; recvData >> apply; if (apply) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT)); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT)); } else { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow()); _player->SetSeer(_player); } @@ -1398,7 +1398,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); int32 title; recvData >> title; @@ -1417,27 +1417,27 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData) void WorldSession::HandleTimeSyncResp(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP"); uint32 counter, clientTicks; recvData >> counter >> clientTicks; if (counter != _player->m_timeSyncCounter - 1) - sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str()); - sLog->outDebug(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer); // diff should be small - sLog->outDebug(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); _player->m_timeSyncClient = clientTicks; } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); if (Group* group = _player->GetGroup()) { @@ -1450,14 +1450,14 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recvData >> mode; if (mode >= MAX_DUNGEON_DIFFICULTY) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } @@ -1468,7 +1468,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName().c_str(), _player->GetGUIDLow()); return; } @@ -1489,7 +1489,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsNonRaidDungeon()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow()); return; } @@ -1509,14 +1509,14 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); uint32 mode; recvData >> mode; if (mode >= MAX_RAID_DIFFICULTY) { - sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } @@ -1524,7 +1524,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } @@ -1547,7 +1547,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsRaid()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } } @@ -1566,7 +1566,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz @@ -1587,7 +1587,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) { // fly mode on/off - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); uint64 guid; // guid - unused recvData.readPackGUID(guid); @@ -1606,7 +1606,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */) { /* - sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); + TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); recvData.hexlike(); */ } @@ -1616,7 +1616,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData) uint8 mode; recvData >> mode; - sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) @@ -1624,7 +1624,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) uint64 guid; recvData.readPackGUID(guid); - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) return; @@ -1635,7 +1635,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) { // empty opcode - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); data << uint32(time(NULL)); @@ -1645,7 +1645,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/) { // empty opcode - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } @@ -1659,7 +1659,7 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift) // Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); Battleground* bg = _player->GetBattleground(); @@ -1682,7 +1682,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); Battleground* bg = _player->GetBattleground(); @@ -1730,7 +1730,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) if (!_player->HasPendingBind()) { - sLog->outInfo(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", + TC_LOG_INFO(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUIDLow()); return; } @@ -1745,7 +1745,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); uint64 guid; uint32 spellId; |