diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 41695b94cab..9bcd05ade38 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -73,8 +73,8 @@ void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s %s was killed and before he was updated", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} {} was killed and before he was updated", + GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); GetPlayer()->KillPlayer(); } @@ -88,8 +88,8 @@ void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest) { WorldPackets::Who::WhoRequest& request = whoRequest.Request; - TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: MinLevel: %u, MaxLevel: %u, Name: %s (VirtualRealmName: %s), Guild: %s (GuildVirtualRealmName: %s), RaceFilter: " UI64FMTD ", ClassFilter: %d, Areas: " SZFMTD ", Words: " SZFMTD ".", - request.MinLevel, request.MaxLevel, request.Name.c_str(), request.VirtualRealmName.c_str(), request.Guild.c_str(), request.GuildVirtualRealmName.c_str(), + TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: MinLevel: {}, MaxLevel: {}, Name: {} (VirtualRealmName: {}), Guild: {} (GuildVirtualRealmName: {}), RaceFilter: {}, ClassFilter: {}, Areas: {}, Words: {}.", + request.MinLevel, request.MaxLevel, request.Name, request.VirtualRealmName, request.Guild, request.GuildVirtualRealmName, request.RaceFilter.RawValue, request.ClassFilter, whoRequest.Areas.size(), request.Words.size()); // zones count, client limit = 10 (2.0.10) @@ -113,7 +113,7 @@ void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest) wWords.resize(request.Words.size()); for (size_t i = 0; i < request.Words.size(); ++i) { - TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: Word: %s", request.Words[i].Word.c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: Word: {}", request.Words[i].Word); // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(request.Words[i].Word, wWords[i])) @@ -374,8 +374,8 @@ void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemetery if (graveyardIds.empty()) { - TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST", - zoneId, _player->GetGUID().ToString().c_str(), team); + TC_LOG_DEBUG("network", "No graveyards found for zone {} for {} (team {}) in CMSG_REQUEST_CEMETERY_LIST", + zoneId, _player->GetGUID().ToString(), team); return; } @@ -477,23 +477,23 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge Player* player = GetPlayer(); if (player->IsInFlight()) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s in flight, ignore Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} in flight, ignore Area Trigger ID:{}", + player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID); if (!atEntry) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s send unknown (by DBC) Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} send unknown (by DBC) Area Trigger ID:{}", + player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } if (packet.Entered && !player->IsInAreaTriggerRadius(atEntry)) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s too far, ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} too far, ignore Area Trigger ID: {}", + player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } @@ -594,10 +594,10 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge return; } - TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance %u and can enter.", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' has corpse in instance {} and can enter.", player->GetName(), at->target_mapId); } else - TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); + TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '{}' is dead but does not have a corpse!", player->GetName()); } if (TransferAbortParams denyReason = Map::PlayerCannotEnter(at->target_mapId, player)) @@ -605,30 +605,30 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge switch (denyReason.Reason) { case TRANSFER_ABORT_MAP_NOT_ALLOWED: - TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter map with id {} which has no entry", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_DIFFICULTY: - TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter instance map {} but the requested difficulty was not found", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_NEED_GROUP: - TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter map %d", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter map {}", player->GetName(), at->target_mapId); player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0); break; case TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE: - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because their permanent bind is incompatible with their group's", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER: - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because their permanent bind is incompatible with their group's", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_TOO_MANY_INSTANCES: - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because he has exceeded the maximum number of instances per hour.", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_MAX_PLAYERS: break; case TRANSFER_ABORT_ZONE_IN_COMBAT: break; case TRANSFER_ABORT_NOT_FOUND: - TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because instance is resetting.", player->GetName().c_str(), at->target_mapId); + TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because instance is resetting.", player->GetName(), at->target_mapId); break; default: break; @@ -687,7 +687,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time " SI64FMTD ", decompressedSize %u", + TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type {}, time {}, decompressedSize {}", packet.DataType, packet.Time.AsUnderlyingType(), packet.Size); if (packet.DataType >= NUM_ACCOUNT_DATA_TYPES) @@ -701,7 +701,7 @@ void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClien if (packet.Size > 0xFFFF) { - TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size); + TC_LOG_ERROR("network", "UAD: Account data packet too big, size {}", packet.Size); return; } @@ -722,7 +722,7 @@ void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClien void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType); + TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type {}", request.DataType); if (request.DataType >= NUM_ACCOUNT_DATA_TYPES) return; @@ -755,7 +755,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionBu uint64 action = ACTION_BUTTON_ACTION(packet.Action); uint8 type = ACTION_BUTTON_TYPE(packet.Action); - TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: " UI64FMTD " Type: %u", packet.Index, action, uint32(type)); + TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Action: {} Type: {}", packet.Index, action, uint32(type)); if (!packet.Action) GetPlayer()->RemoveActionButton(packet.Index); @@ -790,7 +790,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPackets::Character::SetActionB if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (packet.Mask != 0) - TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(packet.Mask)); + TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(packet.Mask)); return; } @@ -808,8 +808,8 @@ void WorldSession::HandlePlayedTime(WorldPackets::Character::RequestPlayedTime& void WorldSession::HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet) { - TC_LOG_DEBUG("network", "Received whois command from player %s for character %s", - GetPlayer()->GetName().c_str(), packet.CharName.c_str()); + TC_LOG_DEBUG("network", "Received whois command from player {} for character {}", + GetPlayer()->GetName(), packet.CharName); if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS)) { @@ -862,15 +862,15 @@ void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet) { if (packet.Enable) { - TC_LOG_DEBUG("network", "Added FarSight %s to player %s", _player->m_activePlayerData->FarsightObject->ToString().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "Added FarSight {} to player {}", _player->m_activePlayerData->FarsightObject->ToString(), _player->GetGUID().ToString()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - TC_LOG_DEBUG("network", "Player %s %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->m_activePlayerData->FarsightObject->ToString().c_str()); + TC_LOG_DEBUG("network", "Player {} {} requests non-existing seer {}", _player->GetName(), _player->GetGUID().ToString(), _player->m_activePlayerData->FarsightObject->ToString()); } else { - TC_LOG_DEBUG("network", "Player %s set vision to self", _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString()); _player->SetSeer(_player); } @@ -916,22 +916,22 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDunge DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID); if (!difficultyEntry) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!", - _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!", + _player->GetGUID().ToString(), setDungeonDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_INSTANCE) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!", + _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent unselectable instance mode %d!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!", + _player->GetGUID().ToString(), difficultyEntry->ID); return; } @@ -943,8 +943,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDunge Map* map = _player->FindMap(); if (map && map->Instanceable()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!", + _player->GetName(), _player->GetGUID().ToString()); return; } @@ -974,29 +974,29 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDiff DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID); if (!difficultyEntry) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!", - _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!", + _player->GetGUID().ToString(), setRaidDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_RAID) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!", + _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent unselectable instance mode %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!", + _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) != 0) != setRaidDifficulty.Legacy) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent not matching legacy difficulty {}!", + _player->GetGUID().ToString(), difficultyEntry->ID); return; } @@ -1008,8 +1008,8 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDiff Map* map = _player->FindMap(); if (map && map->Instanceable()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!", + _player->GetName(), _player->GetGUID().ToString()); return; } @@ -1066,8 +1066,8 @@ void WorldSession::HandleInstanceLockResponse(WorldPackets::Instance::InstanceLo { if (!_player->HasPendingBind()) { - TC_LOG_INFO("network", "InstanceLockResponse: Player %s %s tried to bind himself/teleport to graveyard without a pending bind!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_INFO("network", "InstanceLockResponse: Player {} {} tried to bind himself/teleport to graveyard without a pending bind!", + _player->GetName(), _player->GetGUID().ToString()); return; } @@ -1086,7 +1086,7 @@ void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*viol void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed) { - TC_LOG_ERROR("network", "Object update failed for %s for player %s (%s)", objectUpdateFailed.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_ERROR("network", "Object update failed for {} for player {} ({})", objectUpdateFailed.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString()); // If create object failed for current player then client will be stuck on loading screen if (_player->GetGUID() == objectUpdateFailed.ObjectGUID) @@ -1101,7 +1101,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpda void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued) { - TC_LOG_ERROR("network", "Object update rescued for %s for player %s (%s)", objectUpdateRescued.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_ERROR("network", "Object update rescued for {} for player {} ({})", objectUpdateRescued.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString()); // Client received values update after destroying object // re-register object in m_clientGUIDs to send DestroyObject on next visibility update @@ -1112,7 +1112,7 @@ void WorldSession::HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& pa { if (packet.CUFProfiles.size() > MAX_CUF_PROFILES) { - TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES); + TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - {} tried to save more than {} CUF profiles. Hacking attempt?", GetPlayerName(), MAX_CUF_PROFILES); return; } |