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-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 629c6f42d15..52b36d80202 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1057,13 +1057,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
// If player has sight bound to visual waypoint NPC we should remove it
- GetPlayer()->EndCinematic();
+ GetPlayer()->GetCinematicMgr()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
- GetPlayer()->BeginCinematic();
+ GetPlayer()->GetCinematicMgr()->BeginCinematic();
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)