diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 629c6f42d15..52b36d80202 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1057,13 +1057,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) { // If player has sight bound to visual waypoint NPC we should remove it - GetPlayer()->EndCinematic(); + GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) { // Sent by client when cinematic actually begun. So we begin the server side process - GetPlayer()->BeginCinematic(); + GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) |