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path: root/src/server/game/Handlers/MiscHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 858b88f540d..0c72ec7aad4 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -283,7 +283,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
GetPlayer()->AddUnitFlag(UNIT_FLAG_STUNNED);
}
- SetLogoutStartTime(time(nullptr));
+ SetLogoutStartTime(GameTime::GetGameTime());
}
void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
@@ -317,7 +317,7 @@ void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off
+ GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
else
{
@@ -335,7 +335,7 @@ void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off
+ GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
else
{
@@ -412,7 +412,7 @@ void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& /*pack
return;
// prevent resurrect before 30-sec delay after body release not finished
- if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr)))
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))