diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 858b88f540d..0c72ec7aad4 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -283,7 +283,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ GetPlayer()->AddUnitFlag(UNIT_FLAG_STUNNED); } - SetLogoutStartTime(time(nullptr)); + SetLogoutStartTime(GameTime::GetGameTime()); } void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/) @@ -317,7 +317,7 @@ void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/) GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off + GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off } else { @@ -335,7 +335,7 @@ void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet) GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off + GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off } else { @@ -412,7 +412,7 @@ void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& /*pack return; // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr))) + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime())) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) |