diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 50 |
1 files changed, 49 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index c177d8b2888..677b3cccf82 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -52,6 +52,7 @@ #include "Group.h" #include "AccountMgr.h" #include "Spell.h" +#include "BattlegroundMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" @@ -1727,6 +1728,53 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift) SendPacket(&data); } +// Battlefield and Battleground +void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->isSpiritService()) // it's not spirit service + return; + + if (bg) + sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->SendAreaSpiritHealerQueryOpcode(_player,guid); +} + +void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->isSpiritService()) // it's not spirit service + return; + + if (bg) + bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); +} + void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/) { if (_player->isInFlight()) @@ -1890,5 +1938,5 @@ void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) recvPacket.ReadByteSeq(guid[5]); WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); - sLog->outError(LOG_FILTER_NETWORKIO, "Object update failed for object "UI64FMTD" (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName() : "object-not-found", GetPlayerName(), GetGuidLow()); + sLog->outError(LOG_FILTER_NETWORKIO, "Object update failed for object "UI64FMTD" (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); } |