diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 51 |
1 files changed, 7 insertions, 44 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 8554a027e73..e8e6febbe34 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1399,50 +1399,13 @@ void WorldSession::HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*requ void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps) { - ObjectGuid guid = _player->GetGUID(); - - WorldPacket data(SMSG_PHASE_SHIFT_CHANGE, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2); - data.WriteBit(guid[2]); - data.WriteBit(guid[3]); - data.WriteBit(guid[1]); - data.WriteBit(guid[6]); - data.WriteBit(guid[4]); - data.WriteBit(guid[5]); - data.WriteBit(guid[0]); - data.WriteBit(guid[7]); - - data.WriteByteSeq(guid[7]); - data.WriteByteSeq(guid[4]); - - data << uint32(worldMapAreaSwaps.size()); - for (auto mapSwap : worldMapAreaSwaps) - data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display) - - data.WriteByteSeq(guid[1]); - - data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask) - - data.WriteByteSeq(guid[2]); - data.WriteByteSeq(guid[6]); - - data << uint32(0); // Inactive terrain swaps - //for (uint8 i = 0; i < inactiveSwapsCount; ++i) - // data << uint16(0); - - data << uint32(phaseIds.size()) * 2; // Phase.dbc ids - for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr) - data << uint16(*itr); - - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(guid[0]); - - data << uint32(terrainswaps.size()) * 2; // Active terrain swaps - for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr) - data << uint16(*itr); - - data.WriteByteSeq(guid[5]); - - SendPacket(&data); + WorldPackets::Misc::PhaseShift phaseShift; + phaseShift.ClientGUID = _player->GetGUID(); + phaseShift.PersonalGUID = _player->GetGUID(); + phaseShift.PhaseShifts = phaseIds; + phaseShift.VisibleMapIDs = terrainswaps; + phaseShift.UiWorldMapAreaIDSwaps = worldMapAreaSwaps; + SendPacket(phaseShift.Write()); } // Battlefield and Battleground |