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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 382a6206a19..8064c73d622 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -41,7 +41,7 @@
#include <boost/accumulators/statistics.hpp>
#include <boost/circular_buffer.hpp>
-void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvPacket*/)
{
TC_LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAck();
@@ -210,21 +210,21 @@ void WorldSession::HandleMoveWorldportAck()
player->ProcessDelayedOperations();
}
-void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
+ recvPacket >> guid.ReadAsPacked();
if (!IsRightUnitBeingMoved(guid))
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
uint32 sequenceIndex, time;
- recvData >> sequenceIndex >> time;
+ recvPacket >> sequenceIndex >> time;
GameClient* client = GetGameClient();
Unit* mover = client->GetActivelyMovedUnit();
@@ -265,16 +265,16 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
+void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
{
- uint16 opcode = recvData.GetOpcode();
+ uint16 opcode = recvPacket.GetOpcode();
ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
+ recvPacket >> guid.ReadAsPacked();
if (!IsRightUnitBeingMoved(guid))
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
@@ -285,7 +285,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plrMover && plrMover->IsBeingTeleported())
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
@@ -293,9 +293,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
+ ReadMovementInfo(recvPacket, &movementInfo);
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
if (!movementInfo.pos.IsPositionValid())
return;
@@ -359,7 +359,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
/* process position-change */
- WorldPacket data(opcode, recvData.size());
+ WorldPacket data(opcode, recvPacket.size());
int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
{
@@ -891,9 +891,9 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
if (!_player->IsAlive() || _player->IsInCombat())
return;
- ObjectGuid summoner_guid;
+ ObjectGuid summonerGuid;
bool agree;
- recvData >> summoner_guid;
+ recvData >> summonerGuid;
recvData >> agree;
_player->SummonIfPossible(agree);