diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 3ac094c3779..03cca539025 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -289,7 +289,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet) { - HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo); + HandleMovementOpcode(packet.GetOpcode(), packet.Status); } void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo) @@ -408,7 +408,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem mover->UpdatePosition(movementInfo.pos); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &mover->m_movementInfo; + moveUpdate.Status = &mover->m_movementInfo; mover->SendMessageToSet(moveUpdate.Write(), _player); if (plrMover) // nothing is charmed, or player charmed @@ -445,10 +445,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet) { - GetPlayer()->ValidateMovementInfo(&packet.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&packet.Ack.Status); // now can skip not our packet - if (_player->GetGUID() != packet.Ack.movementInfo.guid) + if (_player->GetGUID() != packet.Ack.Status.guid) return; /*----------------*/ @@ -524,21 +524,21 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck) { - GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status); - if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid) + if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.Status.guid) return; - _player->m_movementInfo = movementAck.Ack.movementInfo; + _player->m_movementInfo = movementAck.Ack.Status; WorldPackets::Movement::MoveUpdateKnockBack updateKnockBack; - updateKnockBack.movementInfo = &_player->m_movementInfo; + updateKnockBack.Status = &_player->m_movementInfo; _player->SendMessageToSet(updateKnockBack.Write(), false); } void WorldSession::HandleMovementAckMessage(WorldPackets::Movement::MovementAckMessage& movementAck) { - GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status); } void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResponse& packet) @@ -551,7 +551,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResp void WorldSession::HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck) { - GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.movementInfo); + GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.Status); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& /*moveTimeSkipped*/) @@ -560,7 +560,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeS void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone) { - MovementInfo movementInfo = moveSplineDone.movementInfo; + MovementInfo movementInfo = moveSplineDone.Status; _player->ValidateMovementInfo(&movementInfo); // in taxi flight packet received in 2 case: |