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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 3ac094c3779..03cca539025 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -289,7 +289,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet)
{
- HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo);
+ HandleMovementOpcode(packet.GetOpcode(), packet.Status);
}
void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo)
@@ -408,7 +408,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
mover->UpdatePosition(movementInfo.pos);
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &mover->m_movementInfo;
+ moveUpdate.Status = &mover->m_movementInfo;
mover->SendMessageToSet(moveUpdate.Write(), _player);
if (plrMover) // nothing is charmed, or player charmed
@@ -445,10 +445,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet)
{
- GetPlayer()->ValidateMovementInfo(&packet.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&packet.Ack.Status);
// now can skip not our packet
- if (_player->GetGUID() != packet.Ack.movementInfo.guid)
+ if (_player->GetGUID() != packet.Ack.Status.guid)
return;
/*----------------*/
@@ -524,21 +524,21 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM
void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck)
{
- GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status);
- if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid)
+ if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.Status.guid)
return;
- _player->m_movementInfo = movementAck.Ack.movementInfo;
+ _player->m_movementInfo = movementAck.Ack.Status;
WorldPackets::Movement::MoveUpdateKnockBack updateKnockBack;
- updateKnockBack.movementInfo = &_player->m_movementInfo;
+ updateKnockBack.Status = &_player->m_movementInfo;
_player->SendMessageToSet(updateKnockBack.Write(), false);
}
void WorldSession::HandleMovementAckMessage(WorldPackets::Movement::MovementAckMessage& movementAck)
{
- GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status);
}
void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResponse& packet)
@@ -551,7 +551,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResp
void WorldSession::HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck)
{
- GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.Status);
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& /*moveTimeSkipped*/)
@@ -560,7 +560,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeS
void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone)
{
- MovementInfo movementInfo = moveSplineDone.movementInfo;
+ MovementInfo movementInfo = moveSplineDone.Status;
_player->ValidateMovementInfo(&movementInfo);
// in taxi flight packet received in 2 case: