aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 4ae255270ad..5850d71bae3 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -90,7 +90,7 @@ void WorldSession::HandleMoveWorldportAck()
float z = loc.GetPositionZ();
if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
- z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
+ z += GetPlayer()->m_unitData->HoverHeight;
GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
@@ -211,7 +211,7 @@ void WorldSession::HandleMoveWorldportAck()
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// in friendly area
- else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
GetPlayer()->UpdatePvP(false, false);
// resummon pet
@@ -277,7 +277,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
plMover->CastSpell(plMover, 2479, true);
// in friendly area
- else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
plMover->UpdatePvP(false, false);
}
@@ -321,8 +321,8 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
}
// stop some emotes at player move
- if (plrMover && (plrMover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != 0))
- plrMover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ if (plrMover && (plrMover->GetEmoteState() != 0))
+ plrMover->SetEmoteState(EMOTE_ONESHOT_NONE);
/* handle special cases */
if (!movementInfo.transport.guid.IsEmpty())
@@ -428,7 +428,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
/// @todo discard movement packets after the player is rooted
if (plrMover->IsAlive())
{
- plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
+ plrMover->AddPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
@@ -439,7 +439,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
}
}
else
- plrMover->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
+ plrMover->RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
if (opcode == CMSG_MOVE_JUMP)
{