diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 4ae255270ad..5850d71bae3 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -90,7 +90,7 @@ void WorldSession::HandleMoveWorldportAck() float z = loc.GetPositionZ(); if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) - z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + z += GetPlayer()->m_unitData->HoverHeight; GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); @@ -211,7 +211,7 @@ void WorldSession::HandleMoveWorldportAck() GetPlayer()->CastSpell(GetPlayer(), 2479, true); // in friendly area - else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP)) GetPlayer()->UpdatePvP(false, false); // resummon pet @@ -277,7 +277,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck plMover->CastSpell(plMover, 2479, true); // in friendly area - else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP)) plMover->UpdatePvP(false, false); } @@ -321,8 +321,8 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem } // stop some emotes at player move - if (plrMover && (plrMover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != 0)) - plrMover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + if (plrMover && (plrMover->GetEmoteState() != 0)) + plrMover->SetEmoteState(EMOTE_ONESHOT_NONE); /* handle special cases */ if (!movementInfo.transport.guid.IsEmpty()) @@ -428,7 +428,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem /// @todo discard movement packets after the player is rooted if (plrMover->IsAlive()) { - plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); + plrMover->AddPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS); plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from @@ -439,7 +439,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem } } else - plrMover->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); + plrMover->RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS); if (opcode == CMSG_MOVE_JUMP) { |