diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index c703e02a95c..39e9ac0cac7 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -36,7 +36,7 @@ #define MOVEMENT_PACKET_TIME_DELAY 0 -void WorldSession::HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortAck& /*packet*/) +void WorldSession::HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortResponse& /*packet*/) { TC_LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); @@ -421,7 +421,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe switch (opcode) { - + case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; break; case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; break; case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; break; @@ -431,7 +431,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; break; //case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break; //case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break; - + default: TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; @@ -472,15 +472,6 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str()); } -void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) -{ - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); - - MovementInfo mi; - GetPlayer()->ReadMovementInfo(recvData, &mi); - _player->m_movementInfo = mi; -} - void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/) { WorldPacket data(SMSG_SPECIAL_MOUNT_ANIM, 8); |