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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 13009d81cd6..bad6e220c1a 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -372,12 +372,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
- if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
- {
- // now client not include swimming flag in case jumping under water
- plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
- }
-
/* process position-change */
WorldPacket data(opcode, recvData.size());
int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;