diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 19fdc3a1fe8..7a17e715063 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -283,14 +283,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) - if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50) + if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50) { recvData.rfinish(); // prevent warnings spam return; } - if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(), - movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation())) + if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(), + movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation())) { recvData.rfinish(); // prevent warnings spam return; @@ -304,7 +304,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) { - if ((*iter)->GetGUID() == movementInfo.t_guid) + if ((*iter)->GetGUID() == movementInfo.transport.guid) { plrMover->m_transport = *iter; (*iter)->AddPassenger(plrMover); @@ -312,13 +312,13 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) } } } - else if (plrMover->GetTransport()->GetGUID() != movementInfo.t_guid) + else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid) { bool foundNewTransport = false; plrMover->m_transport->RemovePassenger(plrMover); for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) { - if ((*iter)->GetGUID() == movementInfo.t_guid) + if ((*iter)->GetGUID() == movementInfo.transport.guid) { foundNewTransport = true; plrMover->m_transport = *iter; @@ -330,14 +330,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) if (!foundNewTransport) { plrMover->m_transport = NULL; - movementInfo.ClearTransport(); + movementInfo.transport.Reset(); } } } if (!mover->GetTransport() && !mover->GetVehicle()) { - GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid); + GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } @@ -346,7 +346,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { plrMover->m_transport->RemovePassenger(plrMover); plrMover->m_transport = NULL; - movementInfo.ClearTransport(); + movementInfo.transport.Reset(); } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). @@ -542,10 +542,10 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData) _player->BuildMovementPacket(&data); // knockback specific info - data << movementInfo.j_sinAngle; - data << movementInfo.j_cosAngle; - data << movementInfo.j_xyspeed; - data << movementInfo.j_zspeed; + data << movementInfo.jump.sinAngle; + data << movementInfo.jump.cosAngle; + data << movementInfo.jump.xyspeed; + data << movementInfo.jump.zspeed; _player->SendMessageToSet(&data, false); } |