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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 19fdc3a1fe8..7a17e715063 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -283,14 +283,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
- if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
+ if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
{
recvData.rfinish(); // prevent warnings spam
return;
}
- if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
- movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
+ if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
+ movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
{
recvData.rfinish(); // prevent warnings spam
return;
@@ -304,7 +304,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
- if ((*iter)->GetGUID() == movementInfo.t_guid)
+ if ((*iter)->GetGUID() == movementInfo.transport.guid)
{
plrMover->m_transport = *iter;
(*iter)->AddPassenger(plrMover);
@@ -312,13 +312,13 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
}
}
- else if (plrMover->GetTransport()->GetGUID() != movementInfo.t_guid)
+ else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
{
bool foundNewTransport = false;
plrMover->m_transport->RemovePassenger(plrMover);
for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
- if ((*iter)->GetGUID() == movementInfo.t_guid)
+ if ((*iter)->GetGUID() == movementInfo.transport.guid)
{
foundNewTransport = true;
plrMover->m_transport = *iter;
@@ -330,14 +330,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
if (!foundNewTransport)
{
plrMover->m_transport = NULL;
- movementInfo.ClearTransport();
+ movementInfo.transport.Reset();
}
}
}
if (!mover->GetTransport() && !mover->GetVehicle())
{
- GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
+ GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
@@ -346,7 +346,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
- movementInfo.ClearTransport();
+ movementInfo.transport.Reset();
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
@@ -542,10 +542,10 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
_player->BuildMovementPacket(&data);
// knockback specific info
- data << movementInfo.j_sinAngle;
- data << movementInfo.j_cosAngle;
- data << movementInfo.j_xyspeed;
- data << movementInfo.j_zspeed;
+ data << movementInfo.jump.sinAngle;
+ data << movementInfo.jump.cosAngle;
+ data << movementInfo.jump.xyspeed;
+ data << movementInfo.jump.zspeed;
_player->SendMessageToSet(&data, false);
}