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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index dfb2af66833..d4ba2ec7b7b 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -405,7 +405,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
- // TODO: discard movement packets after the player is rooted
+ /// @todo discard movement packets after the player is rooted
if (plrMover->isAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());