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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index b30632f9e7a..3d2e84c57e8 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -456,6 +456,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; + /* switch (opcode) { //case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; @@ -471,6 +472,9 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } + */ + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + return; // skip all forced speed changes except last and unexpected // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. |