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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index b5bc3657f95..fd845efff3a 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -36,7 +36,7 @@
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
+ TC_LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
@@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
+ TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -80,7 +80,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
@@ -93,7 +93,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
+ TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
@@ -194,7 +194,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
+ TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
ObjectGuid guid;
uint32 flags, time;
@@ -218,8 +218,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[0]);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid));
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
+ TC_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid));
+ TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -284,12 +284,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error");
+ TC_LOG_ERROR("network", "HandleMovementOpcodes: guid error");
return;
}
if (!movementInfo.pos.IsPositionValid())
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position");
+ TC_LOG_ERROR("network", "HandleMovementOpcodes: Invalid Position");
return;
}
@@ -467,7 +467,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break;
case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break;
default:
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
@@ -484,13 +484,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
+ TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
- TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
+ TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
@@ -499,7 +499,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
ObjectGuid guid;
@@ -524,13 +524,13 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
+ TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
MovementInfo mi;
GetPlayer()->ReadMovementInfo(recvData, &mi);
@@ -547,7 +547,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
+ TC_LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
MovementInfo movementInfo;
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
@@ -564,7 +564,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
+ TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -579,7 +579,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
+ TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -607,7 +607,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
void WorldSession::HandleSetCollisionHeightAck(WorldPacket& recvPacket)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK");
+ TC_LOG_DEBUG("network", "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK");
static MovementStatusElements const heightElement = MSEExtraFloat;
Movement::ExtraMovementStatusElement extra(&heightElement);