diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index b5bc3657f95..fd845efff3a 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -36,7 +36,7 @@ void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); + TC_LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); } @@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() if (GetPlayer()->IsInWorld()) { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId()); + TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId()); oldMap->RemovePlayerFromMap(GetPlayer(), false); } @@ -80,7 +80,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // while the player is in transit, for example the map may get full if (!newMap || !newMap->CanEnter(GetPlayer())) { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str()); + TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } @@ -93,7 +93,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SendInitialPacketsBeforeAddToMap(); if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer())) { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!", + TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown"); GetPlayer()->ResetMap(); GetPlayer()->SetMap(oldMap); @@ -194,7 +194,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); + TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK"); ObjectGuid guid; uint32 flags, time; @@ -218,8 +218,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket) recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[0]); - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid)); - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS); + TC_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid)); + TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS); Player* plMover = _player->m_mover->ToPlayer(); @@ -284,12 +284,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) // prevent tampered movement data if (movementInfo.guid != mover->GetGUID()) { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error"); + TC_LOG_ERROR("network", "HandleMovementOpcodes: guid error"); return; } if (!movementInfo.pos.IsPositionValid()) { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position"); + TC_LOG_ERROR("network", "HandleMovementOpcodes: Invalid Position"); return; } @@ -467,7 +467,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break; case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break; default: - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } @@ -484,13 +484,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) { if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct { - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", + TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed); _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true); } else // must be lesser - cheating { - TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", + TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", _player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed); _player->GetSession()->KickPlayer(); } @@ -499,7 +499,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); + TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); ObjectGuid guid; @@ -524,13 +524,13 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket) if (GetPlayer()->IsInWorld()) { if (_player->m_mover->GetGUID() != guid) - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); + TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); } } void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); + TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); MovementInfo mi; GetPlayer()->ReadMovementInfo(recvData, &mi); @@ -547,7 +547,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); + TC_LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK"); MovementInfo movementInfo; GetPlayer()->ReadMovementInfo(recvData, &movementInfo); @@ -564,7 +564,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData) void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK"); + TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK"); uint64 guid; // guid - unused recvData.readPackGUID(guid); @@ -579,7 +579,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK"); + TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK"); uint64 guid; // guid - unused recvData.readPackGUID(guid); @@ -607,7 +607,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData) void WorldSession::HandleSetCollisionHeightAck(WorldPacket& recvPacket) { - TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK"); + TC_LOG_DEBUG("network", "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK"); static MovementStatusElements const heightElement = MSEExtraFloat; Movement::ExtraMovementStatusElement extra(&heightElement); |