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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 69299588ba6..7e2d1a98129 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -28,7 +28,6 @@
#include "MapManager.h"
#include "MiscPackets.h"
#include "MovementPackets.h"
-#include "ObjectMgr.h"
#include "Player.h"
#include "SpellInfo.h"
#include "MotionMaster.h"
@@ -68,10 +67,9 @@ void WorldSession::HandleMoveWorldportAck()
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
- InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
- if (player->m_InstanceValid == false && !mInstance)
+ if (player->m_InstanceValid == false && !mEntry->IsDungeon())
player->m_InstanceValid = true;
Map* oldMap = player->GetMap();
@@ -191,7 +189,7 @@ void WorldSession::HandleMoveWorldportAck()
}
}
- if (mInstance)
+ if (mEntry->IsDungeon())
{
// check if this instance has a reset time and send it to player if so
Difficulty diff = newMap->GetDifficultyID();