diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 629967e4543..b8b36effa8c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -85,7 +85,7 @@ void WorldSession::HandleMoveWorldportAck() if (player->IsInWorld()) { - TC_LOG_ERROR("network", "%s %s is still in world when teleported from map %s (%u) to new map %s (%u)", player->GetGUID().ToString().c_str(), player->GetName().c_str(), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId()); + TC_LOG_ERROR("network", "{} {} is still in world when teleported from map {} ({}) to new map {} ({})", player->GetGUID().ToString(), player->GetName(), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId()); oldMap->RemovePlayerFromMap(player, false); } @@ -94,7 +94,7 @@ void WorldSession::HandleMoveWorldportAck() // while the player is in transit, for example the map may get full if (!newMap || newMap->CannotEnter(player)) { - TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %s (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().ToString().c_str(), player->GetName().c_str()); + TC_LOG_ERROR("network", "Map {} ({}) could not be created for player {} ({}), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().ToString(), player->GetName()); player->TeleportTo(player->m_homebind); return; } @@ -123,8 +123,8 @@ void WorldSession::HandleMoveWorldportAck() if (!player->GetMap()->AddPlayerToMap(player, !seamlessTeleport)) { - TC_LOG_ERROR("network", "WORLD: failed to teleport player %s %s to map %d (%s) because of unknown reason!", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown"); + TC_LOG_ERROR("network", "WORLD: failed to teleport player {} {} to map {} ({}) because of unknown reason!", + player->GetName(), player->GetGUID().ToString(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown"); player->ResetMap(); player->SetMap(oldMap); player->TeleportTo(player->m_homebind); @@ -265,7 +265,7 @@ void WorldSession::HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTok void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet) { - TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime); + TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: {}, Sequence: {}, Time: {}", packet.MoverGUID.ToString(), packet.AckIndex, packet.MoveTime); Player* plMover = _player->GetUnitBeingMoved()->ToPlayer(); @@ -320,9 +320,9 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem Player* plrMover = mover->ToPlayer(); - TC_LOG_TRACE("opcodes.movement", "HandleMovementOpcode Name %s: opcode %u %s Flags %u Flags2 %u Pos %s", - mover->GetName().c_str(), opcode, GetOpcodeNameForLogging(opcode).c_str(), - movementInfo.flags, movementInfo.flags2, movementInfo.pos.ToString().c_str()); + TC_LOG_TRACE("opcodes.movement", "HandleMovementOpcode Name {}: opcode {} {} Flags {} Flags2 {} Pos {}", + mover->GetName(), opcode, GetOpcodeNameForLogging(opcode), + movementInfo.flags, movementInfo.flags2, movementInfo.pos.ToString()); // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if (plrMover && plrMover->IsBeingTeleported()) @@ -445,7 +445,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem /// @todo discard movement packets after the player is rooted if (plrMover->IsAlive()) { - TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str()); + TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: {} , Player debug info:\n{}", plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo()); plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS); plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc @@ -510,7 +510,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break; default: - TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: {}", opcode); return; } @@ -527,14 +527,14 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe { if (_player->GetSpeed(move_type) > packet.Speed) // must be greater - just correct { - TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", - move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), packet.Speed); + TC_LOG_ERROR("network", "{}SpeedChange player {} is NOT correct (must be {} instead {}), force set to correct value", + move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), packet.Speed); _player->SetSpeedRate(move_type, _player->GetSpeedRate(move_type)); } else // must be lesser - cheating { - TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", - _player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), packet.Speed); + TC_LOG_DEBUG("misc", "Player {} from account id {} kicked for incorrect speed (must be {} instead {})", + _player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), packet.Speed); _player->GetSession()->KickPlayer("WorldSession::HandleForceSpeedChangeAck Incorrect speed"); } } @@ -544,7 +544,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM { if (GetPlayer()->IsInWorld()) if (_player->GetUnitBeingMoved()->GetGUID() != packet.ActiveMover) - TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->GetUnitBeingMoved()->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is {} and should be {}" , packet.ActiveMover.ToString(), _player->GetUnitBeingMoved()->GetGUID().ToString()); } void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck) @@ -589,8 +589,8 @@ void WorldSession::HandleMoveApplyMovementForceAck(WorldPackets::Movement::MoveA // prevent tampered movement data if (moveApplyMovementForceAck.Ack.Status.guid != mover->GetGUID()) { - TC_LOG_ERROR("network", "HandleMoveApplyMovementForceAck: guid error, expected %s, got %s", - mover->GetGUID().ToString().c_str(), moveApplyMovementForceAck.Ack.Status.guid.ToString().c_str()); + TC_LOG_ERROR("network", "HandleMoveApplyMovementForceAck: guid error, expected {}, got {}", + mover->GetGUID().ToString(), moveApplyMovementForceAck.Ack.Status.guid.ToString()); return; } @@ -611,8 +611,8 @@ void WorldSession::HandleMoveRemoveMovementForceAck(WorldPackets::Movement::Move // prevent tampered movement data if (moveRemoveMovementForceAck.Ack.Status.guid != mover->GetGUID()) { - TC_LOG_ERROR("network", "HandleMoveRemoveMovementForceAck: guid error, expected %s, got %s", - mover->GetGUID().ToString().c_str(), moveRemoveMovementForceAck.Ack.Status.guid.ToString().c_str()); + TC_LOG_ERROR("network", "HandleMoveRemoveMovementForceAck: guid error, expected {}, got {}", + mover->GetGUID().ToString(), moveRemoveMovementForceAck.Ack.Status.guid.ToString()); return; } @@ -633,8 +633,8 @@ void WorldSession::HandleMoveSetModMovementForceMagnitudeAck(WorldPackets::Movem // prevent tampered movement data if (setModMovementForceMagnitudeAck.Ack.Status.guid != mover->GetGUID()) { - TC_LOG_ERROR("network", "HandleSetModMovementForceMagnitudeAck: guid error, expected %s, got %s", - mover->GetGUID().ToString().c_str(), setModMovementForceMagnitudeAck.Ack.Status.guid.ToString().c_str()); + TC_LOG_ERROR("network", "HandleSetModMovementForceMagnitudeAck: guid error, expected {}, got {}", + mover->GetGUID().ToString(), setModMovementForceMagnitudeAck.Ack.Status.guid.ToString()); return; } @@ -650,8 +650,8 @@ void WorldSession::HandleMoveSetModMovementForceMagnitudeAck(WorldPackets::Movem if (std::fabs(expectedModMagnitude - setModMovementForceMagnitudeAck.Speed) > 0.01f) { - TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect movement force magnitude (must be %f instead %f)", - _player->GetName().c_str(), _player->GetSession()->GetAccountId(), expectedModMagnitude, setModMovementForceMagnitudeAck.Speed); + TC_LOG_DEBUG("misc", "Player {} from account id {} kicked for incorrect movement force magnitude (must be {} instead {})", + _player->GetName(), _player->GetSession()->GetAccountId(), expectedModMagnitude, setModMovementForceMagnitudeAck.Speed); _player->GetSession()->KickPlayer("WorldSession::HandleMoveSetModMovementForceMagnitudeAck Incorrect magnitude"); return; } @@ -713,14 +713,14 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeS Unit* mover = GetPlayer()->m_unitMovedByMe; if (!mover) { - TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by %s", GetPlayer()->GetGUID().ToString().c_str()); + TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by {}", GetPlayer()->GetGUID().ToString()); return; } // prevent tampered movement data if (moveTimeSkipped.MoverGUID != mover->GetGUID()) { - TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by %s", GetPlayer()->GetGUID().ToString().c_str()); + TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by {}", GetPlayer()->GetGUID().ToString()); return; } |