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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/MovementHandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index f892ecfeb13..da2e7e5bfd2 100755..100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -67,7 +67,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Map* oldMap = GetPlayer()->GetMap();
if (GetPlayer()->IsInWorld())
{
- sLog->outError("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -77,7 +77,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
- sLog->outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
+ sLog->outError(LOG_FILTER_NETWORKIO, "Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
@@ -90,7 +90,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
- sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
+ sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
@@ -214,8 +214,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[0]);
- sLog->outStaticDebug("Guid " UI64FMTD, uint64(guid));
- sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -280,12 +280,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
{
- sLog->outError("HandleMovementOpcodes: guid error");
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error");
return;
}
if (!movementInfo.pos.IsPositionValid())
{
- sLog->outError("HandleMovementOpcodes: Invalid Position");
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position");
return;
}
@@ -468,7 +468,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
//case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
//case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
- sLog->outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
@@ -485,13 +485,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
- sLog->outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
+ sLog->outError(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
- sLog->outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
+ sLog->outDebug(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
@@ -525,7 +525,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
- sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
@@ -643,7 +643,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
if (sequence == NULL)
{
- sLog->outError("WorldSession::ReadMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::ReadMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
return;
}
@@ -918,7 +918,7 @@ void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
if (!sequence)
{
- sLog->outError("WorldSession::WriteMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::WriteMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
return;
}