diff options
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MovementHandler.cpp | 120 |
1 files changed, 71 insertions, 49 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index f1217e58b3f..27b1f2eca3f 100755 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -46,7 +46,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SetSemaphoreTeleportFar(false); // get the teleport destination - WorldLocation &loc = GetPlayer()->GetTeleportDest(); + WorldLocation const loc = GetPlayer()->GetTeleportDest(); // possible errors in the coordinate validity check if (!MapManager::IsValidMapCoord(loc)) @@ -64,10 +64,9 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->m_InstanceValid = true; Map* oldMap = GetPlayer()->GetMap(); - ASSERT(oldMap); if (GetPlayer()->IsInWorld()) { - sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId()); + sLog->outError(LOG_FILTER_NETWORKIO, "Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId()); oldMap->RemovePlayerFromMap(GetPlayer(), false); } @@ -77,7 +76,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // while the player is in transit, for example the map may get full if (!newMap || !newMap->CanEnter(GetPlayer())) { - sLog->outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow()); + sLog->outError(LOG_FILTER_NETWORKIO, "Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } @@ -90,7 +89,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SendInitialPacketsBeforeAddToMap(); if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer())) { - sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId()); + sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId()); GetPlayer()->ResetMap(); GetPlayer()->SetMap(oldMap); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); @@ -197,11 +196,10 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) uint32 flags, time; recv_data >> flags >> time; - sLog->outStaticDebug("Guid " UI64FMTD, guid); - sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS); - Unit* mover = _player->m_mover; - Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + Player* plMover = _player->m_mover->ToPlayer(); if (!plMover || !plMover->IsBeingTeleportedNear()) return; @@ -240,33 +238,33 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) +void WorldSession::HandleMovementOpcodes(WorldPacket & recvData) { - uint16 opcode = recv_data.GetOpcode(); + uint16 opcode = recvData.GetOpcode(); Unit* mover = _player->m_mover; - ASSERT(mover != NULL); // there must always be a mover + ASSERT(mover != NULL); // there must always be a mover - Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + Player* plrMover = mover->ToPlayer(); // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck - if (plMover && plMover->IsBeingTeleported()) + if (plrMover && plrMover->IsBeingTeleported()) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } /* extract packet */ uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); MovementInfo movementInfo; movementInfo.guid = guid; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam // prevent tampered movement data if (guid != mover->GetGUID()) @@ -274,7 +272,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) if (!movementInfo.pos.IsPositionValid()) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } @@ -285,28 +283,54 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(), movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation())) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } // if we boarded a transport, add us to it - if (plMover && !plMover->GetTransport()) + if (plrMover) { - // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list - for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) + if (!plrMover->GetTransport()) + { + // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list + for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) + { + if ((*iter)->GetGUID() == movementInfo.t_guid) + { + plrMover->m_transport = *iter; + (*iter)->AddPassenger(plrMover); + break; + } + } + } + else if (plrMover->GetTransport()->GetGUID() != movementInfo.t_guid) { - if ((*iter)->GetGUID() == movementInfo.t_guid) + bool foundNewTransport = false; + plrMover->m_transport->RemovePassenger(plrMover); + for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter) + { + if ((*iter)->GetGUID() == movementInfo.t_guid) + { + foundNewTransport = true; + plrMover->m_transport = *iter; + (*iter)->AddPassenger(plrMover); + break; + } + } + + if (!foundNewTransport) { - plMover->m_transport = (*iter); - (*iter)->AddPassenger(plMover); - break; + plrMover->m_transport = NULL; + movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); + movementInfo.t_time = 0; + movementInfo.t_seat = -1; } } } @@ -318,29 +342,29 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } } - else if (plMover && plMover->GetTransport()) // if we were on a transport, leave + else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave { - plMover->m_transport->RemovePassenger(plMover); - plMover->m_transport = NULL; + plrMover->m_transport->RemovePassenger(plrMover); + plrMover->m_transport = NULL; movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); movementInfo.t_time = 0; movementInfo.t_seat = -1; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). - if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) - plMover->HandleFall(movementInfo); + if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight()) + plrMover->HandleFall(movementInfo); - if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) + if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water - plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); + plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } /*----------------------*/ /* process position-change */ - WorldPacket data(opcode, recv_data.size()); + WorldPacket data(opcode, recvData.size()); movementInfo.time = getMSTime(); movementInfo.guid = mover->GetGUID(); WriteMovementInfo(&data, &movementInfo); @@ -357,27 +381,25 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) mover->UpdatePosition(movementInfo.pos); - if (plMover) // nothing is charmed, or player charmed + if (plrMover) // nothing is charmed, or player charmed { - plMover->UpdateFallInformationIfNeed(movementInfo, opcode); + plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); if (movementInfo.pos.GetPositionZ() < -500.0f) { - if (!(plMover->InBattleground() - && plMover->GetBattleground() - && plMover->GetBattleground()->HandlePlayerUnderMap(_player))) + if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted - if (plMover->isAlive()) + if (plrMover->isAlive()) { - plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); + plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plMover->isAlive()) - plMover->KillPlayer(); + if (!plrMover->isAlive()) + plrMover->KillPlayer(); } } } @@ -433,7 +455,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: - sLog->outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } @@ -450,13 +472,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct { - sLog->outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", + sLog->outError(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed); _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true); } else // must be lesser - cheating { - sLog->outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", + sLog->outDebug(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", _player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed); _player->GetSession()->KickPlayer(); } @@ -473,7 +495,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) if (GetPlayer()->IsInWorld()) { if (_player->m_mover->GetGUID() != guid) - sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); + sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); } } |