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path: root/src/server/game/Handlers/MovementHandler.cpp
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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 15fd14491a2..8f0eac766a6 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -492,7 +492,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
Unit::ProcSkillsAndAuras(plrMover, nullptr, PROC_FLAG_JUMP, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
}
- // Whenever a player stops a movement action, an indoor/outdoor check is being performed
+ // Whenever a player stops a movement action, several position based checks and updates are being performed
switch (opcode)
{
case CMSG_MOVE_SET_FLY:
@@ -503,7 +503,9 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
case CMSG_MOVE_STOP_SWIM:
case CMSG_MOVE_STOP_PITCH:
case CMSG_MOVE_STOP_ASCEND:
- plrMover->CheckOutdoorsAuraRequirements();
+ plrMover->UpdateZoneAndAreaId();
+ plrMover->UpdateIndoorsOutdoorsAuras();
+ plrMover->UpdateTavernRestingState();
break;
default:
break;