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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index c546e964f8a..43fdc510b8a 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -249,7 +249,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
{
TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime);
- Player* plMover = _player->m_unitMovedByMe->ToPlayer();
+ Player* plMover = _player->GetUnitBeingMoved()->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -296,7 +296,7 @@ void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMov
void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo)
{
- Unit* mover = _player->m_unitMovedByMe;
+ Unit* mover = _player->GetUnitBeingMoved();
ASSERT(mover != nullptr); // there must always be a mover
@@ -529,8 +529,8 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe
void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveMover& packet)
{
if (GetPlayer()->IsInWorld())
- if (_player->m_unitMovedByMe->GetGUID() != packet.ActiveMover)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_unitMovedByMe->GetGUID().ToString().c_str());
+ if (_player->GetUnitBeingMoved()->GetGUID() != packet.ActiveMover)
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->GetUnitBeingMoved()->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck)