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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 5fc6ada6fb2..cef414163bd 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -30,6 +30,7 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
+#include "Vehicle.h"
#define MOVEMENT_PACKET_TIME_DELAY 0
@@ -370,10 +371,20 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
mover->m_movementInfo = movementInfo;
- // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
- if (mover->GetVehicle())
+ // Some vehicles allow the passenger to turn by himself
+ if (Vehicle* vehicle = mover->GetVehicle())
{
- mover->SetOrientation(movementInfo.pos.GetOrientation());
+ if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
+ {
+ if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)
+ {
+ if (movementInfo.pos.GetOrientation() != mover->GetOrientation())
+ {
+ mover->SetOrientation(movementInfo.pos.GetOrientation());
+ mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
+ }
+ }
+ }
return;
}