diff options
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index ddde13ae860..2bdfd463dbe 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -38,6 +38,7 @@ #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" +#include "World.h" #include "WorldPacket.h" enum StableResultCode @@ -322,11 +323,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData) //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - // and if he has pure gossip or is banker and moves or is tabard designer? - //if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard()) - { - unit->StopMoving(); - } + // Stop the npc if moving + unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->IsSpiritGuide()) |
