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Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index beca093a6a9..ddde13ae860 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -16,26 +16,29 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "WorldSession.h"
+#include "Battleground.h"
+#include "BattlegroundMgr.h"
#include "Common.h"
-#include "Language.h"
+#include "Creature.h"
+#include "CreatureAI.h"
#include "DatabaseEnv.h"
-#include "QueryCallback.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
+#include "DBCStores.h"
+#include "GossipDef.h"
+#include "Item.h"
+#include "Language.h"
#include "Log.h"
+#include "Map.h"
+#include "Opcodes.h"
#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "GossipDef.h"
-#include "Creature.h"
#include "Pet.h"
+#include "Player.h"
+#include "QueryCallback.h"
#include "ReputationMgr.h"
-#include "BattlegroundMgr.h"
-#include "Battleground.h"
#include "ScriptMgr.h"
-#include "CreatureAI.h"
#include "SpellInfo.h"
+#include "SpellMgr.h"
+#include "WorldPacket.h"
enum StableResultCode
{
@@ -373,11 +376,11 @@ void WorldSession::SendSpiritResurrect()
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
- WorldSafeLocsEntry const* corpseGrave = NULL;
+ WorldSafeLocsEntry const* corpseGrave = nullptr;
WorldLocation corpseLocation = _player->GetCorpseLocation();
if (_player->HasCorpse())
{
- corpseGrave = sObjectMgr->GetClosestGraveYard(corpseLocation.GetPositionX(), corpseLocation.GetPositionY(),
+ corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation.GetPositionX(), corpseLocation.GetPositionY(),
corpseLocation.GetPositionZ(), corpseLocation.GetMapId(), _player->GetTeam());
}
@@ -387,7 +390,7 @@ void WorldSession::SendSpiritResurrect()
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
- WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(
+ WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
@@ -675,7 +678,7 @@ void WorldSession::HandleUnstablePetCallback(uint32 petId, PreparedQueryResult r
if (!newPet->LoadPetFromDB(_player, petEntry, petId))
{
delete newPet;
- newPet = NULL;
+ newPet = nullptr;
SendStableResult(STABLE_ERR_STABLE);
return;
}