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path: root/src/server/game/Handlers/NPCHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f25efb18b70..dc9581b7dc2 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -234,7 +234,7 @@ void WorldSession::SendSpiritResurrect()
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
- _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
+ _player->TeleportTo(corpseGrave->Continent, corpseGrave->Loc.X, corpseGrave->Loc.Y, corpseGrave->Loc.Z, _player->GetOrientation());
}
}
@@ -546,10 +546,10 @@ void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
- if (_player->HasEnoughMoney(SlotPrice->Price))
+ if (_player->HasEnoughMoney(SlotPrice->Cost))
{
++GetPlayer()->m_stableSlots;
- _player->ModifyMoney(-int32(SlotPrice->Price));
+ _player->ModifyMoney(-int32(SlotPrice->Cost));
SendPetStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else