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path: root/src/server/game/Handlers/NPCHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index ea9ead98121..fceaedd74ba 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -370,7 +370,7 @@ void WorldSession::HandleRequestStabledPets(WorldPackets::NPC::RequestStabledPet
void WorldSession::SendStablePet(ObjectGuid guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -469,7 +469,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -528,7 +528,7 @@ void WorldSession::HandleUnstablePet(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, petnumber);
@@ -654,7 +654,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
// Find swapped pet slot in stable
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, petId);