diff options
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 76 |
1 files changed, 37 insertions, 39 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 827dbe1ec91..0bc5d5006e7 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -65,12 +65,12 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) ObjectGuid guid1; uint32 data; ObjectGuid guid2; - recvData >> guid1; //pet guid + recvData >> guid1; // pet guid recvData >> data; - recvData >> guid2; //tag guid + recvData >> guid2; // tag guid uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); - uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 + uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1 // used also for charmed creature Unit* pet = ObjectAccessor::GetUnit(*_player, guid1); @@ -105,7 +105,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) HandlePetActionHelper(pet, guid1, spellid, flag, guid2); else { - //If a pet is dismissed, m_Controlled will change + // If a pet is dismissed, m_Controlled will change std::vector<Unit*> controlled; for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive()) @@ -155,15 +155,15 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe switch (flag) { - case ACT_COMMAND: //0x07 + case ACT_COMMAND: // 0x07 switch (spellid) { - case COMMAND_STAY: //flat=1792 //STAY + case COMMAND_STAY: // flat = 1792 - STAY pet->StopMoving(); pet->GetMotionMaster()->Clear(); pet->GetMotionMaster()->MoveIdle(); - charmInfo->SetCommandState(COMMAND_STAY); + charmInfo->SetCommandState(COMMAND_STAY); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(true); charmInfo->SetIsCommandFollow(false); @@ -171,24 +171,24 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe charmInfo->SetIsReturning(false); charmInfo->SaveStayPosition(); break; - case COMMAND_FOLLOW: //spellid=1792 //FOLLOW + case COMMAND_FOLLOW: // spellid = 1792 - FOLLOW pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle()); - charmInfo->SetCommandState(COMMAND_FOLLOW); + charmInfo->SetCommandState(COMMAND_FOLLOW); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(false); charmInfo->SetIsReturning(true); charmInfo->SetIsCommandFollow(true); charmInfo->SetIsFollowing(false); break; - case COMMAND_ATTACK: //spellid=1792 //ATTACK + case COMMAND_ATTACK: // spellid = 1792 - ATTACK { // Can't attack if owner is pacified if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) { - //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); + // pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); /// @todo Send proper error message to client return; } @@ -222,7 +222,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe else AI->AttackStart(TargetUnit); - //10% chance to play special pet attack talk, else growl + // 10% chance to play special pet attack talk, else growl if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else @@ -231,7 +231,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe pet->SendPetAIReaction(guid1); } } - else // charmed player + else // charmed player { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); @@ -245,7 +245,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe } break; } - case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) + case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) _player->StopCastingCharm(); else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) @@ -256,7 +256,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe if (((Pet*)pet)->getPetType() == HUNTER_PET) GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); else - //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) + // dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet->setDeathState(CORPSE); } else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) @@ -269,22 +269,22 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } break; - case ACT_REACTION: // 0x6 + case ACT_REACTION: // 0x6 switch (spellid) { - case REACT_PASSIVE: //passive + case REACT_PASSIVE: // passive pet->AttackStop(); /* fallthrough */ - case REACT_DEFENSIVE: //recovery - case REACT_AGGRESSIVE: //activete + case REACT_DEFENSIVE: // recovery + case REACT_AGGRESSIVE: // activete if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState(ReactStates(spellid)); break; } break; - case ACT_DISABLED: // 0x81 spell (disabled), ignore - case ACT_PASSIVE: // 0x01 - case ACT_ENABLED: // 0xC1 spell + case ACT_DISABLED: // 0x81 spell (disabled), ignore + case ACT_PASSIVE: // 0x01 + case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = nullptr; @@ -309,8 +309,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe if (!pet->HasSpell(spellid) || spellInfo->IsPassive()) return; - // Clear the flags as if owner clicked 'attack'. AI will reset them - // after AttackStart, even if spell failed + // Clear the flags as if owner clicked 'attack'. AI will reset them + // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); @@ -323,7 +323,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe SpellCastResult result = spell->CheckPetCast(unit_target); - //auto turn to target unless possessed + // auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if (unit_target) @@ -352,8 +352,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe { unit_target = spell->m_targets.GetUnitTarget(); - //10% chance to play special pet attack talk, else growl - //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell + // 10% chance to play special pet attack talk, else growl + // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else @@ -507,7 +507,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData) uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); - //ignore invalid position + // ignore invalid position if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) return; @@ -562,12 +562,12 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData) TC_LOG_DEBUG("entities.pet", "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName().c_str(), position[i], spell_id, uint32(act_state)); - //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add + // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !petControlled->HasSpell(spell_id))) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id)) { - //sign for autocast + // sign for autocast if (act_state == ACT_ENABLED) { if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet()) @@ -577,7 +577,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData) if ((*itr)->GetEntry() == petControlled->GetEntry()) (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true); } - //sign for no/turn off autocast + // sign for no/turn off autocast else if (act_state == ACT_DISABLED) { if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet()) @@ -610,9 +610,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) recvData >> isdeclined; Pet* pet = ObjectAccessor::GetPet(*_player, petguid); - // check it! - if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || - !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) || + if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo()) return; @@ -685,7 +683,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) void WorldSession::HandlePetAbandon(WorldPacket& recvData) { ObjectGuid guid; - recvData >> guid; //pet guid + recvData >> guid; // pet guid TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_ABANDON %s", guid.ToString().c_str()); if (!_player->IsInWorld()) @@ -710,7 +708,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_SPELL_AUTOCAST"); ObjectGuid guid; uint32 spellid; - uint8 state; //1 for on, 0 for off + uint8 state; // 1 for on, 0 for off recvPacket >> guid >> spellid >> state; if (!_player->GetGuardianPet() && !_player->GetCharmed()) @@ -766,9 +764,9 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_CAST_SPELL"); ObjectGuid guid; - uint8 castCount; + uint8 castCount; uint32 spellId; - uint8 castFlags; + uint8 castFlags; recvPacket >> guid >> castCount >> spellId >> castFlags; @@ -802,7 +800,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) HandleClientCastFlags(recvPacket, castFlags, targets); Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE); - spell->m_cast_count = castCount; // probably pending spell cast + spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(nullptr); |