diff options
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 95409b0a88d..a068faff376 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -598,7 +598,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) PetStable* petStable = _player->GetPetStable(); Pet* pet = ObjectAccessor::GetPet(*_player, petguid); - if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) || + if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() || !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber()) return; @@ -621,7 +621,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) if (pet->GetOwner()->GetGroup()) pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); - pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED); + pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED); petStable->CurrentPet->Name = name; petStable->CurrentPet->WasRenamed = true; @@ -669,7 +669,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) CharacterDatabase.CommitTransaction(trans); - pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped + pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); // cast can't be helped } void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet) @@ -901,7 +901,7 @@ void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*pac if (charm->HasUnitState(UNIT_STATE_POSSESSED)) _player->PossessSpellInitialize(); // Packet sent when player controlling a vehicle - else if (charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED)) + else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED)) _player->VehicleSpellInitialize(); // Packet sent when player has a charmed unit else |
