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path: root/src/server/game/Handlers/PetHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rw-r--r--src/server/game/Handlers/PetHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 95409b0a88d..a068faff376 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -598,7 +598,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
PetStable* petStable = _player->GetPetStable();
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
- if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ||
+ if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
!petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
return;
@@ -621,7 +621,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
if (pet->GetOwner()->GetGroup())
pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
- pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED);
+ pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
petStable->CurrentPet->Name = name;
petStable->CurrentPet->WasRenamed = true;
@@ -669,7 +669,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped
+ pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet)
@@ -901,7 +901,7 @@ void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*pac
if (charm->HasUnitState(UNIT_STATE_POSSESSED))
_player->PossessSpellInitialize();
// Packet sent when player controlling a vehicle
- else if (charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
+ else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED))
_player->VehicleSpellInitialize();
// Packet sent when player has a charmed unit
else