diff options
Diffstat (limited to 'src/server/game/Handlers/PetitionsHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/PetitionsHandler.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index 30ffb79c31e..0785f7af5fd 100644 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -244,8 +244,8 @@ void WorldSession::SendPetitionSigns(Petition const* petition, Player* sendTo) { SignaturesVector const& signatures = petition->Signatures; WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signatures.size() * 12)); - data << uint64(petition->PetitionGuid); // petition guid - data << uint64(petition->OwnerGuid); // owner guid + data << petition->PetitionGuid; // petition guid + data << petition->OwnerGuid; // owner guid data << uint32(petition->PetitionGuid.GetCounter()); // guild guid data << uint8(signatures.size()); // sign's count @@ -282,7 +282,7 @@ void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid) WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+petition->PetitionName.size()+1+1+4*12+2+10)); data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid) - data << uint64(petition->OwnerGuid); // charter owner guid + data << petition->OwnerGuid; // charter owner guid data << petition->PetitionName; // name (guild/arena team) data << uint8(0); // some string @@ -374,8 +374,8 @@ void WorldSession::HandlePetitionRenameGuild(WorldPacket& recvData) petition->UpdateName(newName); TC_LOG_DEBUG("network", "Petition {} renamed to '{}'", petitionGuid.ToString(), newName); - WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1)); - data << uint64(petitionGuid); + WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1)); + data << petitionGuid; data << newName; SendPacket(&data); } @@ -461,8 +461,8 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData) if (isSigned) { WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); - data << uint64(petitionGuid); - data << uint64(_player->GetGUID()); + data << petitionGuid; + data << _player->GetGUID(); data << uint32(PETITION_SIGN_ALREADY_SIGNED); // close at signer side @@ -480,8 +480,8 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData) TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); - data << uint64(petitionGuid); - data << uint64(_player->GetGUID()); + data << petitionGuid; + data << _player->GetGUID(); data << uint32(PETITION_SIGN_OK); SendPacket(&data); @@ -506,7 +506,7 @@ void WorldSession::HandleDeclinePetition(WorldPacket& recvData) if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->OwnerGuid)) { WorldPacket data(MSG_PETITION_DECLINE, 8); - data << uint64(_player->GetGUID()); + data << _player->GetGUID(); owner->SendDirectMessage(&data); } } |
