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path: root/src/server/game/Handlers/PetitionsHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/PetitionsHandler.cpp')
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index 30ffb79c31e..0785f7af5fd 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -244,8 +244,8 @@ void WorldSession::SendPetitionSigns(Petition const* petition, Player* sendTo)
{
SignaturesVector const& signatures = petition->Signatures;
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signatures.size() * 12));
- data << uint64(petition->PetitionGuid); // petition guid
- data << uint64(petition->OwnerGuid); // owner guid
+ data << petition->PetitionGuid; // petition guid
+ data << petition->OwnerGuid; // owner guid
data << uint32(petition->PetitionGuid.GetCounter()); // guild guid
data << uint8(signatures.size()); // sign's count
@@ -282,7 +282,7 @@ void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+petition->PetitionName.size()+1+1+4*12+2+10));
data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
- data << uint64(petition->OwnerGuid); // charter owner guid
+ data << petition->OwnerGuid; // charter owner guid
data << petition->PetitionName; // name (guild/arena team)
data << uint8(0); // some string
@@ -374,8 +374,8 @@ void WorldSession::HandlePetitionRenameGuild(WorldPacket& recvData)
petition->UpdateName(newName);
TC_LOG_DEBUG("network", "Petition {} renamed to '{}'", petitionGuid.ToString(), newName);
- WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
- data << uint64(petitionGuid);
+ WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
+ data << petitionGuid;
data << newName;
SendPacket(&data);
}
@@ -461,8 +461,8 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData)
if (isSigned)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
- data << uint64(petitionGuid);
- data << uint64(_player->GetGUID());
+ data << petitionGuid;
+ data << _player->GetGUID();
data << uint32(PETITION_SIGN_ALREADY_SIGNED);
// close at signer side
@@ -480,8 +480,8 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData)
TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
- data << uint64(petitionGuid);
- data << uint64(_player->GetGUID());
+ data << petitionGuid;
+ data << _player->GetGUID();
data << uint32(PETITION_SIGN_OK);
SendPacket(&data);
@@ -506,7 +506,7 @@ void WorldSession::HandleDeclinePetition(WorldPacket& recvData)
if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->OwnerGuid))
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
- data << uint64(_player->GetGUID());
+ data << _player->GetGUID();
owner->SendDirectMessage(&data);
}
}