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path: root/src/server/game/Handlers/QueryHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp86
1 files changed, 40 insertions, 46 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 0f3dec166c3..7749f0f4ac4 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -58,7 +58,6 @@ void WorldSession::SendQueryTimeResponse()
{
WorldPackets::Query::QueryTimeResponse queryTimeResponse;
queryTimeResponse.CurrentTime = time(nullptr);
- queryTimeResponse.TimeOutRequest = sWorld->GetNextDailyQuestsResetTime() - queryTimeResponse.CurrentTime;
SendPacket(queryTimeResponse.Write());
}
@@ -129,7 +128,6 @@ void WorldSession::HandleCreatureQuery(WorldPackets::Query::QueryCreature& packe
void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet)
{
WorldPackets::Query::QueryGameObjectResponse response;
-
response.GameObjectID = packet.GameObjectID;
if (GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(packet.GameObjectID))
@@ -157,19 +155,20 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj
stats.Size = gameObjectInfo->size;
if (GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID))
- for (uint32 item : *items)
+ for (int32 item : *items)
stats.QuestItems.push_back(item);
- for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; i++)
- stats.Data[i] = gameObjectInfo->raw.data[i];
+ memcpy(stats.Data, gameObjectInfo->raw.data, MAX_GAMEOBJECT_DATA * sizeof(int32));
+ stats.Expansion = gameObjectInfo->unkInt32;
}
SendPacket(response.Write());
}
-void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& /*packet*/)
+void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& queryCorpseLocation)
{
- if (!_player->HasCorpse())
+ Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseLocation.Player);
+ if (!player || !player->HasCorpse() || !_player->IsInSameRaidWith(player))
{
WorldPackets::Query::CorpseLocation packet;
packet.Valid = false; // corpse not found
@@ -177,7 +176,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
return;
}
- WorldLocation corpseLocation = _player->GetCorpseLocation();
+ WorldLocation corpseLocation = player->GetCorpseLocation();
uint32 corpseMapID = corpseLocation.GetMapId();
uint32 mapID = corpseLocation.GetMapId();
float x = corpseLocation.GetPositionX();
@@ -185,7 +184,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
float z = corpseLocation.GetPositionZ();
// if corpse at different map
- if (mapID != _player->GetMapId())
+ if (mapID != player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
@@ -198,7 +197,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->CorpsePos.X;
y = corpseMapEntry->CorpsePos.Y;
- z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
+ z = entranceMap->GetHeight(player->GetPhaseMask(), x, y, MAX_HEIGHT);
}
}
}
@@ -206,6 +205,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
WorldPackets::Query::CorpseLocation packet;
packet.Valid = true;
+ packet.Player = queryCorpseLocation.Player;
packet.MapID = corpseMapID;
packet.ActualMapID = mapID;
packet.Position = G3D::Vector3(x, y, z);
@@ -244,55 +244,49 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPackets::Query::QueryNPCText& p
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleQueryPageText(WorldPackets::Query::QueryPageText& packet)
{
- uint32 pageID = packet.PageTextID;
+ WorldPackets::Query::QueryPageTextResponse response;
+ response.PageTextID = packet.PageTextID;
+ uint32 pageID = packet.PageTextID;
while (pageID)
{
PageText const* pageText = sObjectMgr->GetPageText(pageID);
-
- WorldPackets::Query::QueryPageTextResponse response;
- response.PageTextID = pageID;
-
if (!pageText)
- {
- response.Allow = false;
- pageID = 0;
- }
- else
- {
- response.Allow = true;
- response.Info.ID = pageID;
- response.Info.NextPageID = pageText->NextPageID;
- response.Info.Text = pageText->Text;
-
- LocaleConstant localeConstant = GetSessionDbLocaleIndex();
- if (localeConstant >= LOCALE_enUS)
- if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
- ObjectMgr::GetLocaleString(pageTextLocale->Text, localeConstant, response.Info.Text);
-
- pageID = pageText->NextPageID;
- }
+ break;
+
+ WorldPackets::Query::QueryPageTextResponse::PageTextInfo page;
+ page.ID = pageID;
+ page.NextPageID = pageText->NextPageID;
+ page.Text = pageText->Text;
+ page.PlayerConditionID = pageText->PlayerConditionID;
+ page.Flags = pageText->Flags;
+
+ LocaleConstant locale = GetSessionDbLocaleIndex();
+ if (locale >= LOCALE_enUS)
+ if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
+ ObjectMgr::GetLocaleString(pageTextLocale->Text, locale, page.Text);
+
+ response.Pages.push_back(page);
+ pageID = pageText->NextPageID;
+ }
- SendPacket(response.Write());
+ response.Allow = !response.Pages.empty();
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUERY_PAGE_TEXT_RESPONSE");
- }
+ SendPacket(response.Write());
}
void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTransport& queryCorpseTransport)
{
- Corpse* corpse = _player->GetCorpse();
-
WorldPackets::Query::CorpseTransportQuery response;
- if (!corpse || corpse->GetTransGUID().IsEmpty() || corpse->GetTransGUID() != queryCorpseTransport.Transport)
- {
- response.Position = G3D::Vector3(0.0f, 0.0f, 0.0f);
- response.Facing = 0.0f;
- }
- else
+ response.Player = queryCorpseTransport.Player;
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseTransport.Player))
{
- response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ());
- response.Facing = corpse->GetTransOffsetO();
+ Corpse* corpse = player->GetCorpse();
+ if (_player->IsInSameRaidWith(player) && corpse && !corpse->GetTransGUID().IsEmpty() && corpse->GetTransGUID() == queryCorpseTransport.Transport)
+ {
+ response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ());
+ response.Facing = corpse->GetTransOffsetO();
+ }
}
SendPacket(response.Write());