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path: root/src/server/game/Handlers/QueryHandler.cpp
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-rw-r--r--src/server/game/Handlers/QueryHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index fdbe74fd123..a991e0fafea 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -318,15 +318,15 @@ void WorldSession::HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQues
SendPacket(response.Write());
}
-void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packet)
+void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& questPoiQuery)
{
- if (packet.MissingQuestCount > MAX_QUEST_LOG_SIZE)
+ if (questPoiQuery.MissingQuestCount > MAX_QUEST_LOG_SIZE)
return;
// Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
std::unordered_set<int32> questIds;
- for (int32 i = 0; i < packet.MissingQuestCount; ++i)
- questIds.insert(packet.MissingQuestPOIs[i]); // QuestID
+ for (int32 i = 0; i < questPoiQuery.MissingQuestCount; ++i)
+ questIds.insert(questPoiQuery.MissingQuestPOIs[i]); // QuestID
WorldPackets::Query::QuestPOIQueryResponse response;