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path: root/src/server/game/Handlers/QueryHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index bfa7119f8e5..d1febe6baa7 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -70,7 +70,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
recvData >> guid;
// This is disable by default to prevent lots of console spam
- // TC_LOG_INFO("network", "HandleNameQueryOpcode %u", guid);
+ // TC_LOG_INFO("network", "HandleNameQueryOpcode {}", guid);
SendNameQueryOpcode(guid);
}
@@ -93,7 +93,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPackets::Query::QueryCreature&
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(query.CreatureID))
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), query.CreatureID);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '{}' - Entry: {}.", ci->Name, query.CreatureID);
if (sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
SendPacket(&ci->QueryData[static_cast<uint32>(GetSessionDbLocaleIndex())]);
else
@@ -105,8 +105,8 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPackets::Query::QueryCreature&
}
else
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (%s, ENTRY: %u)",
- query.Guid.ToString().c_str(), query.CreatureID);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({}, ENTRY: {})",
+ query.Guid.ToString(), query.CreatureID);
WorldPackets::Query::QueryCreatureResponse response;
response.CreatureID = query.CreatureID;
@@ -131,8 +131,8 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj
}
else
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (%s, ENTRY: %u)",
- query.Guid.ToString().c_str(), query.GameObjectID);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({}, ENTRY: {})",
+ query.Guid.ToString(), query.GameObjectID);
WorldPackets::Query::QueryGameObjectResponse response;
response.GameObjectID = query.GameObjectID;
@@ -195,7 +195,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> textID;
- TC_LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: %u", textID);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
recvData >> guid;