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path: root/src/server/game/Handlers/QueryHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 4f9dbd3c0ef..bfa7119f8e5 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -164,14 +164,14 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
{
- if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
+ if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0)
{
// if corpse map have entrance
- if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
+ if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
{
- mapID = corpseMapEntry->entrance_map;
- x = corpseMapEntry->entrance_x;
- y = corpseMapEntry->entrance_y;
+ mapID = corpseMapEntry->CorpseMapID;
+ x = corpseMapEntry->Corpse.X;
+ y = corpseMapEntry->Corpse.Y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
}
}