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Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/QueryHandler.cpp | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp new file mode 100755 index 00000000000..5702eefffec --- /dev/null +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -0,0 +1,477 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "Language.h" +#include "DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "NPCHandler.h" +#include "Pet.h" +#include "MapManager.h" + +void WorldSession::SendNameQueryOpcode(uint64 guid) +{ + Player* player = NULL; + const CharacterNameData* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid)); + if (nameData) + player = ObjectAccessor::FindPlayer(guid); + + // guess size + WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10)); + data.appendPackGUID(guid); + data << uint8(0); // added in 3.1 + if (nameData) + { + data << nameData->m_name; // played name + data << uint8(0); // realm name for cross realm BG usage + data << uint8(nameData->m_race); + data << uint8(nameData->m_gender); + data << uint8(nameData->m_class); + } + else + { + data << std::string(GetTrinityString(LANG_NON_EXIST_CHARACTER)); + data << uint32(0); + } + + if (player) + { + if (DeclinedName const* names = player->GetDeclinedNames()) + { + data << uint8(1); // is declined + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << names->name[i]; + } + else + data << uint8(0); // is not declined + } + else //TODO: decline names may also need to be stored in char name data + data << uint8(0); + + SendPacket(&data); +} + +void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data) +{ + uint64 guid; + + recv_data >> guid; + + // This is disable by default to prevent lots of console spam + // sLog->outString("HandleNameQueryOpcode %u", guid); + + SendNameQueryOpcode(guid); +} + +void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/) +{ + SendQueryTimeResponse(); +} + +void WorldSession::SendQueryTimeResponse() +{ + WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); + data << uint32(time(NULL)); + data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL)); + SendPacket(&data); +} + +/// Only _static_ data is sent in this packet !!! +void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) +{ + uint32 entry; + recv_data >> entry; + uint64 guid; + recv_data >> guid; + + CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); + if (ci) + { + + std::string Name, SubName; + Name = ci->Name; + SubName = ci->SubName; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry)) + { + ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name); + ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName); + } + } + sLog->outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry); + // guess size + WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); + data << uint32(entry); // creature entry + data << Name; + data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty + data << SubName; + data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 + data << uint32(ci->type_flags); // flags + data << uint32(ci->type); // CreatureType.dbc + data << uint32(ci->family); // CreatureFamily.dbc + data << uint32(ci->rank); // Creature Rank (elite, boss, etc) + data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit + data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit + data << uint32(ci->Modelid1); // Modelid1 + data << uint32(ci->Modelid2); // Modelid2 + data << uint32(ci->Modelid3); // Modelid3 + data << uint32(ci->Modelid4); // Modelid4 + data << float(ci->ModHealth); // dmg/hp modifier + data << float(ci->ModMana); // dmg/mana modifier + data << uint8(ci->RacialLeader); + for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + data << uint32(ci->questItems[i]); // itemId[6], quest drop + data << uint32(ci->movementId); // CreatureMovementInfo.dbc + SendPacket(&data); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + } + else + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", + GUID_LOPART(guid), entry); + WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); + data << uint32(entry | 0x80000000); + SendPacket(&data); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + } +} + +/// Only _static_ data is sent in this packet !!! +void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) +{ + uint32 entry; + recv_data >> entry; + uint64 guid; + recv_data >> guid; + + const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry); + if (info) + { + std::string Name; + std::string IconName; + std::string CastBarCaption; + + Name = info->name; + IconName = info->IconName; + CastBarCaption = info->castBarCaption; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry)) + { + ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name); + ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption); + } + } + sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry); + WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); + data << uint32(entry); + data << uint32(info->type); + data << uint32(info->displayId); + data << Name; + data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 + data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) + data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") + data << info->unk1; // 2.0.3, string + data.append(info->raw.data, 24); + data << float(info->size); // go size + for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) + data << uint32(info->questItems[i]); // itemId[6], quest drop + SendPacket(&data); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + } + else + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", + GUID_LOPART(guid), entry); + WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); + data << uint32(entry | 0x80000000); + SendPacket(&data); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + } +} + +void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) +{ + sLog->outDetail("WORLD: Received MSG_CORPSE_QUERY"); + + Corpse* corpse = GetPlayer()->GetCorpse(); + + if (!corpse) + { + WorldPacket data(MSG_CORPSE_QUERY, 1); + data << uint8(0); // corpse not found + SendPacket(&data); + return; + } + + uint32 mapid = corpse->GetMapId(); + float x = corpse->GetPositionX(); + float y = corpse->GetPositionY(); + float z = corpse->GetPositionZ(); + uint32 corpsemapid = mapid; + + // if corpse at different map + if (mapid != _player->GetMapId()) + { + // search entrance map for proper show entrance + if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) + { + if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) + { + // if corpse map have entrance + if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map)) + { + mapid = corpseMapEntry->entrance_map; + x = corpseMapEntry->entrance_x; + y = corpseMapEntry->entrance_y; + z = entranceMap->GetHeight(x, y, MAX_HEIGHT); + } + } + } + } + + WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); + data << uint8(1); // corpse found + data << int32(mapid); + data << float(x); + data << float(y); + data << float(z); + data << int32(corpsemapid); + data << uint32(0); // unknown + SendPacket(&data); +} + +void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) +{ + uint32 textID; + uint64 guid; + + recv_data >> textID; + sLog->outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); + + recv_data >> guid; + GetPlayer()->SetSelection(guid); + + GossipText const* pGossip = sObjectMgr->GetGossipText(textID); + + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size + data << textID; + + if (!pGossip) + { + for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) + { + data << float(0); + data << "Greetings $N"; + data << "Greetings $N"; + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + } + } + else + { + std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES]; + for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) + { + Text_0[i]=pGossip->Options[i].Text_0; + Text_1[i]=pGossip->Options[i].Text_1; + } + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textID)) + { + for (int i = 0; i < MAX_LOCALES; ++i) + { + ObjectMgr::GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]); + ObjectMgr::GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]); + } + } + } + + for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) + { + data << pGossip->Options[i].Probability; + + if (Text_0[i].empty()) + data << Text_1[i]; + else + data << Text_0[i]; + + if (Text_1[i].empty()) + data << Text_0[i]; + else + data << Text_1[i]; + + data << pGossip->Options[i].Language; + + for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } + } + } + + SendPacket(&data); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); +} + +/// Only _static_ data is sent in this packet !!! +void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) +{ + sLog->outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY"); + + uint32 pageID; + recv_data >> pageID; + recv_data.read_skip<uint64>(); // guid + + while (pageID) + { + PageText const* pageText = sObjectMgr->GetPageText(pageID); + // guess size + WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); + data << pageID; + + if (!pageText) + { + data << "Item page missing."; + data << uint32(0); + pageID = 0; + } + else + { + std::string Text = pageText->Text; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID)) + ObjectMgr::GetLocaleString(player->Text, loc_idx, Text); + + data << Text; + data << uint32(pageText->NextPage); + pageID = pageText->NextPage; + } + SendPacket(&data); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); + } +} + +void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); + + uint32 unk; + recv_data >> unk; + + WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + SendPacket(&data); +} + +void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) +{ + uint32 count; + recv_data >> count; // quest count, max=25 + + if (count >= MAX_QUEST_LOG_SIZE) + { + recv_data.rfinish(); + return; + } + + WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count); + data << uint32(count); // count + + for (uint32 i = 0; i < count; ++i) + { + uint32 questId; + recv_data >> questId; // quest id + + bool questOk = false; + + uint16 questSlot = _player->FindQuestSlot(questId); + + if (questSlot != MAX_QUEST_LOG_SIZE) + questOk =_player->GetQuestSlotQuestId(questSlot) == questId; + + if (questOk) + { + QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId); + + if (POI) + { + data << uint32(questId); // quest ID + data << uint32(POI->size()); // POI count + + for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) + { + data << uint32(itr->Id); // POI index + data << int32(itr->ObjectiveIndex); // objective index + data << uint32(itr->MapId); // mapid + data << uint32(itr->AreaId); // areaid + data << uint32(itr->Unk2); // unknown + data << uint32(itr->Unk3); // unknown + data << uint32(itr->Unk4); // unknown + data << uint32(itr->points.size()); // POI points count + + for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) + { + data << int32(itr2->x); // POI point x + data << int32(itr2->y); // POI point y + } + } + } + else + { + data << uint32(questId); // quest ID + data << uint32(0); // POI count + } + } + else + { + data << uint32(questId); // quest ID + data << uint32(0); // POI count + } + } + + SendPacket(&data); +} |