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path: root/src/server/game/Handlers/QuestHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index b8589e1db59..1f51be2ec95 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -188,15 +188,14 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
}
}
- _player->PlayerTalkClass->SendCloseGossip();
-
- if (quest->HasFlag(QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT))
+ if (quest->HasFlag(QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT) && !quest->HasFlagEx(QUEST_FLAGS_EX_SUPPRESS_GOSSIP_ACCEPT))
{
auto launchGossip = [&](WorldObject* worldObject)
{
_player->PlayerTalkClass->ClearMenus();
_player->PrepareGossipMenu(worldObject, _player->GetGossipMenuForSource(worldObject), true);
_player->SendPreparedGossip(worldObject);
+ _player->PlayerTalkClass->GetInteractionData().IsLaunchedByQuest = true;
};
if (Creature* creature = object->ToCreature())
@@ -204,6 +203,8 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
else if (GameObject* go = object->ToGameObject())
launchGossip(go);
}
+ else
+ _player->PlayerTalkClass->SendCloseGossip();
return;
}