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path: root/src/server/game/Handlers/QuestHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 83369002096..78fe8f7661b 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -543,17 +543,12 @@ void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
}
-void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
+void WorldSession::HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty& packet)
{
- uint32 questId;
- recvPacket >> questId;
-
- if (!_player->CanShareQuest(questId))
+ if (!_player->CanShareQuest(packet.QuestID))
return;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
-
- Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
if (!quest)
return;
@@ -576,7 +571,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
continue;
}
- if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ if (receiver->GetQuestStatus(packet.QuestID) == QUEST_STATUS_COMPLETE)
{
sender->SendPushToPartyResponse(receiver, QUEST_PUSH_ALREADY_DONE);
continue;