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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/QuestHandler.cpp | 779 |
1 files changed, 779 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp new file mode 100755 index 00000000000..7e80c780369 --- /dev/null +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -0,0 +1,779 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "GossipDef.h" +#include "QuestDef.h" +#include "ObjectAccessor.h" +#include "Group.h" +#include "Battleground.h" +#include "BattlegroundAV.h" +#include "ScriptMgr.h" +#include "GameObjectAI.h" + +void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!questgiver) + { + sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); + return; + } + + switch (questgiver->GetTypeId()) + { + case TYPEID_UNIT: + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); + Creature* cr_questgiver=questgiver->ToCreature(); + if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies + { + questStatus = sScriptMgr->GetDialogStatus(_player, cr_questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, cr_questgiver, defstatus); + } + break; + } + case TYPEID_GAMEOBJECT: + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); + GameObject* go_questgiver=(GameObject*)questgiver; + questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, go_questgiver, defstatus); + break; + } + default: + sLog->outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); + break; + } + + //inform client about status of quest + _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); +} + +void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!creature) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", + GUID_LOPART(guid)); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // Stop the npc if moving + creature->StopMoving(); + + if (sScriptMgr->OnGossipHello(_player, creature)) + return; + + _player->PrepareGossipMenu(creature, creature->GetCreatureInfo()->GossipMenuId, true); + _player->SendPreparedGossip(creature); + + creature->AI()->sGossipHello(_player); +} + +void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) +{ + uint64 guid; + uint32 quest; + uint32 unk1; + recv_data >> guid >> quest >> unk1; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); + + // no or incorrect quest giver + if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) || + (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))) + { + _player->PlayerTalkClass->SendCloseGossip(); + _player->SetDivider(0); + return; + } + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(pObject)) + return; + + Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); + if (qInfo) + { + // prevent cheating + if (!GetPlayer()->CanTakeQuest(qInfo, true)) + { + _player->PlayerTalkClass->SendCloseGossip(); + _player->SetDivider(0); + return; + } + + if (_player->GetDivider() != 0) + { + Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (player) + { + player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); + _player->SetDivider(0); + } + } + + if (_player->CanAddQuest(qInfo, true)) + { + _player->AddQuest(qInfo, pObject); + + if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + { + if (Group* group = _player->GetGroup()) + { + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* player = itr->getSource(); + + if (!player || player == _player) // not self + continue; + + if (player->CanTakeQuest(qInfo, true)) + { + player->SetDivider(_player->GetGUID()); + + //need confirmation that any gossip window will close + player->PlayerTalkClass->SendCloseGossip(); + + _player->SendQuestConfirmAccept(qInfo, player); + } + } + } + } + + if (_player->CanCompleteQuest(quest)) + _player->CompleteQuest(quest); + + switch (pObject->GetTypeId()) + { + case TYPEID_UNIT: + sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo); + (pObject->ToCreature())->AI()->sQuestAccept(_player, qInfo); + break; + case TYPEID_ITEM: + case TYPEID_CONTAINER: + { + sScriptMgr->OnQuestAccept(_player, ((Item*)pObject), qInfo); + + // destroy not required for quest finish quest starting item + bool destroyItem = true; + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + { + if ((qInfo->RequiredItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0)) + { + destroyItem = false; + break; + } + } + + if (destroyItem) + _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(), true); + + break; + } + case TYPEID_GAMEOBJECT: + sScriptMgr->OnQuestAccept(_player, ((GameObject*)pObject), qInfo); + (pObject->ToGameObject())->AI()->QuestAccept(_player, qInfo); + break; + default: + break; + } + _player->PlayerTalkClass->SendCloseGossip(); + + if (qInfo->GetSrcSpell() > 0) + _player->CastSpell(_player, qInfo->GetSrcSpell(), true); + + return; + } + } + + _player->PlayerTalkClass->SendCloseGossip(); +} + +void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) +{ + uint64 guid; + uint32 questId; + uint8 unk1; + recv_data >> guid >> questId >> unk1; + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); + + // Verify that the guid is valid and is a questgiver or involved in the requested quest + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); + if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) + { + _player->PlayerTalkClass->SendCloseGossip(); + return; + } + + Quest const* quest = sObjectMgr->GetQuestTemplate(questId); + if (quest) + { + // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE + // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check + // item-started quests never have that flag + if (!_player->CanTakeQuest(quest, true)) + return; + + if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) + { + _player->AddQuest(quest, object); + if (_player->CanCompleteQuest(questId)) + _player->CompleteQuest(questId); + } + + if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); + else + _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); + } +} + +void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) +{ + if (!_player) + return; + + uint32 quest; + recv_data >> quest; + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", quest); + + Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest); + if (pQuest) + { + _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); + } +} + +void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) +{ + uint32 questId, reward; + uint64 guid; + recv_data >> guid >> questId >> reward; + + if (reward >= QUEST_REWARD_CHOICES_COUNT) + { + sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); + return; + } + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); + + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || + (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) + { + sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!", + _player->GetName(), _player->GetGUIDLow(), questId); + return; + } + if (_player->CanRewardQuest(quest, reward, true)) + { + _player->RewardQuest(quest, reward, object); + + switch (object->GetTypeId()) + { + case TYPEID_UNIT: + if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward))) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + { + if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) + { + _player->AddQuest(nextQuest, object); + if (_player->CanCompleteQuest(nextQuest->GetQuestId())) + _player->CompleteQuest(nextQuest->GetQuestId()); + } + + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + } + + (object->ToCreature())->AI()->sQuestReward(_player, quest, reward); + } + break; + case TYPEID_GAMEOBJECT: + if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward)) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + { + if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) + { + _player->AddQuest(nextQuest, object); + if (_player->CanCompleteQuest(nextQuest->GetQuestId())) + _player->CompleteQuest(nextQuest->GetQuestId()); + } + + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + } + + object->ToGameObject()->AI()->QuestReward(_player, quest, reward); + } + break; + default: + break; + } + } + else + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); + } +} + +void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) +{ + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!pObject || !pObject->hasInvolvedQuest(quest)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(pObject)) + return; + + if (_player->CanCompleteQuest(quest)) + _player->CompleteQuest(quest); + + if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) + return; + + if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest)) + _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); +} + +void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); + + _player->PlayerTalkClass->SendCloseGossip(); +} + +void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) +{ + uint8 slot1, slot2; + recv_data >> slot1 >> slot2; + + if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) + return; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); + + GetPlayer()->SwapQuestSlot(slot1, slot2); +} + +void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) +{ + uint8 slot; + recv_data >> slot; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); + + if (slot < MAX_QUEST_LOG_SIZE) + { + if (uint32 quest = _player->GetQuestSlotQuestId(slot)) + { + if (!_player->TakeQuestSourceItem(quest, true)) + return; // can't un-equip some items, reject quest cancel + + if (const Quest *pQuest = sObjectMgr->GetQuestTemplate(quest)) + { + if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + _player->RemoveTimedQuest(quest); + } + + _player->TakeQuestSourceItem(quest, true); // remove quest src item from player + _player->RemoveActiveQuest(quest); + _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest); + + sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), quest); + } + + _player->SetQuestSlot(slot, 0); + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); + } +} + +void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) +{ + uint32 quest; + recv_data >> quest; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); + + if (const Quest* pQuest = sObjectMgr->GetQuestTemplate(quest)) + { + if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + return; + + Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); + + if (!pOriginalPlayer) + return; + + if (pQuest->IsRaidQuest()) + { + if (!_player->IsInSameRaidWith(pOriginalPlayer)) + return; + } + else + { + if (!_player->IsInSameGroupWith(pOriginalPlayer)) + return; + } + + if (_player->CanAddQuest(pQuest, true)) + _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running + + _player->SetDivider(0); + } +} + +void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) +{ + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!pObject || !pObject->hasInvolvedQuest(quest)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(pObject)) + return; + + Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest); + if (pQuest) + { + if (!_player->CanSeeStartQuest(pQuest) && _player->GetQuestStatus(quest)==QUEST_STATUS_NONE) + { + sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!", + _player->GetName(), _player->GetGUIDLow(), quest); + return; + } + // TODO: need a virtual function + if (_player->InBattleground()) + if (Battleground* bg = _player->GetBattleground()) + if (bg->GetTypeID() == BATTLEGROUND_AV) + ((BattlegroundAV*)bg)->HandleQuestComplete(quest, _player); + + if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) + { + if (pQuest->IsRepeatable()) + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); + else + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); + } + else + { + if (pQuest->GetReqItemsCount()) // some items required + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); + else // no items required + _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); + } + } +} + +void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); +} + +void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) +{ + uint32 questId; + recvPacket >> questId; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + + if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId)) + { + if (Group* group = _player->GetGroup()) + { + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* player = itr->getSource(); + + if (!player || player == _player) // skip self + continue; + + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); + + if (!player->SatisfyQuestStatus(pQuest, false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); + continue; + } + + if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); + continue; + } + + if (!player->CanTakeQuest(pQuest, false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); + continue; + } + + if (!player->SatisfyQuestLog(false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); + continue; + } + + if (player->GetDivider() != 0) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); + continue; + } + + player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); + player->SetDivider(_player->GetGUID()); + } + } + } +} + +void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) +{ + uint64 guid; + uint8 msg; + recvPacket >> guid >> msg; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); + + if (_player->GetDivider() != 0) + { + Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (player) + { + WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); + data << uint64(guid); + data << uint8(msg); // valid values: 0-8 + player->GetSession()->SendPacket(&data); + _player->SetDivider(0); + } + } +} + +uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 defstatus) +{ + uint32 result = defstatus; + + QuestRelationBounds qr; + QuestRelationBounds qir; + + switch (questgiver->GetTypeId()) + { + case TYPEID_GAMEOBJECT: + { + qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry()); + qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry()); + break; + } + case TYPEID_UNIT: + { + qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry()); + qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry()); + break; + } + default: + //its imposible, but check ^) + sLog->outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); + return DIALOG_STATUS_NONE; + } + + for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); + if (!pQuest) continue; + + ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); + if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) + continue; + + QuestStatus status = player->GetQuestStatus(quest_id); + if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id)) || + (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))) + { + if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) + result2 = DIALOG_STATUS_REWARD_REP; + else + result2 = DIALOG_STATUS_REWARD; + } + else if (status == QUEST_STATUS_INCOMPLETE) + result2 = DIALOG_STATUS_INCOMPLETE; + + if (result2 > result) + result = result2; + } + + for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); + if (!pQuest) + continue; + + ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); + if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) + continue; + + QuestStatus status = player->GetQuestStatus(quest_id); + if (status == QUEST_STATUS_NONE) + { + if (player->CanSeeStartQuest(pQuest)) + { + if (player->SatisfyQuestLevel(pQuest, false)) + { + if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && player->IsQuestRewarded(quest_id))) + result2 = DIALOG_STATUS_REWARD_REP; + else if (player->getLevel() <= ((player->GetQuestLevel(pQuest) == -1) ? player->getLevel() : player->GetQuestLevel(pQuest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) + { + if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) + result2 = DIALOG_STATUS_AVAILABLE_REP; + else + result2 = DIALOG_STATUS_AVAILABLE; + } + else + result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; + } + else + result2 = DIALOG_STATUS_UNAVAILABLE; + } + } + + if (result2 > result) + result = result2; + } + + return result; +} + +void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + + uint32 count = 0; + + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); + data << uint32(count); // placeholder + + for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) + { + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) + { + // need also pet quests case support + Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr); + if (!questgiver || questgiver->IsHostileTo(_player)) + continue; + if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + continue; + questStatus = sScriptMgr->GetDialogStatus(_player, questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + else if (IS_GAMEOBJECT_GUID(*itr)) + { + GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); + if (!questgiver) + continue; + if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) + continue; + questStatus = sScriptMgr->GetDialogStatus(_player, questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + } + + data.put<uint32>(0, count); // write real count + SendPacket(&data); +} + +void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) +{ + size_t rew_count = _player->GetRewardedQuestCount(); + + WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count); + data << uint32(rew_count); + + const RewardedQuestSet &rewQuests = _player->getRewardedQuests(); + for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) + data << uint32(*itr); + + SendPacket(&data); +} |