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path: root/src/server/game/Handlers/QuestHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index eca57bca216..5dff546301b 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -44,7 +44,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
- TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
+ TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver ({})", guid.ToString());
return;
}
@@ -52,19 +52,19 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
case TYPEID_UNIT:
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc %s", questGiver->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", questGiver->GetGUID().ToString());
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
case TYPEID_GAMEOBJECT:
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", questGiver->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", questGiver->GetGUID().ToString());
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
default:
- TC_LOG_ERROR("network", "QuestGiver called for unexpected type %u", questGiver->GetTypeId());
+ TC_LOG_ERROR("network", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
break;
}
@@ -77,13 +77,13 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", guid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO {}", guid.ToString());
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.",
- guid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - {} not found or you can't interact with him.",
+ guid.ToString());
return;
}
@@ -111,7 +111,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
uint32 startCheat;
recvData >> guid >> questId >> startCheat;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, startCheat = %u", guid.ToString().c_str(), questId, startCheat);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST {}, quest = {}, startCheat = {}", guid.ToString(), questId, startCheat);
Object* object;
if (!guid.IsPlayer())
@@ -226,7 +226,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
@@ -256,7 +256,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestQueryOpcode(WorldPackets::Quest::QueryQuestInfo& query)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = %u", query.QuestID);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", query.QuestID);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(query.QuestID))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
@@ -270,11 +270,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
- TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s %s tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), reward);
+ TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} {} tried to get invalid reward ({}) (possible packet-hacking detected)", _player->GetName(), _player->GetGUID().ToString(), reward);
return;
}
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -289,8 +289,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
- TC_LOG_ERROR("entities.player.cheat", "Error in QUEST_STATUS_COMPLETE: player %s %s tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
+ TC_LOG_ERROR("entities.player.cheat", "Error in QUEST_STATUS_COMPLETE: player {} {} tried to complete quest {}, but is not allowed to do so (possible packet-hacking or high latency)",
+ _player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
if (_player->CanRewardQuest(quest, true)) // First, check if player is allowed to turn the quest in (all objectives completed). If not, we send players to the offer reward screen
@@ -357,7 +357,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid >> questId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.ToString().c_str(), questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = {}, quest = {}", guid.ToString(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -392,7 +392,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
@@ -402,7 +402,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
uint8 slot;
recvData >> slot;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
@@ -428,7 +428,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
- TC_LOG_INFO("network", "Player %s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId);
+ TC_LOG_INFO("network", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
@@ -455,7 +455,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
uint32 questId;
recvData >> questId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -494,7 +494,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
recvData >> guid >> questId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, quest = %u", guid.ToString().c_str(), questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = {}, quest = {}", guid.ToString(), questId);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
@@ -510,8 +510,8 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to complete quest [entry: %u] without being in possession of the quest!",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player {} {} tried to complete quest [entry: {}] without being in possession of the quest!",
+ _player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
@@ -547,7 +547,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (!_player->CanShareQuest(questId))
return;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = {}", questId);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)