diff options
Diffstat (limited to 'src/server/game/Handlers/ScenarioHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ScenarioHandler.cpp | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/server/game/Handlers/ScenarioHandler.cpp b/src/server/game/Handlers/ScenarioHandler.cpp deleted file mode 100644 index 7c0a23a5ed8..00000000000 --- a/src/server/game/Handlers/ScenarioHandler.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* - * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "ScenarioMgr.h" -#include "ScenarioPackets.h" -#include "WorldSession.h" - -void WorldSession::HandleQueryScenarioPOI(WorldPackets::Scenario::QueryScenarioPOI& queryScenarioPOI) -{ - WorldPackets::Scenario::ScenarioPOIs response; - - // Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times - std::unordered_set<int32> criteriaTreeIds; - for (size_t i = 0; i < queryScenarioPOI.MissingScenarioPOIs.size(); ++i) - criteriaTreeIds.insert(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID - - for (int32 criteriaTreeId : criteriaTreeIds) - { - if (ScenarioPOIVector const* poiVector = sScenarioMgr->GetScenarioPOIs(criteriaTreeId)) - { - WorldPackets::Scenario::ScenarioPOIData scenarioPOIData; - scenarioPOIData.CriteriaTreeID = criteriaTreeId; - scenarioPOIData.ScenarioPOIs = poiVector; - response.ScenarioPOIDataStats.push_back(scenarioPOIData); - } - } - - SendPacket(response.Write()); -} |