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-rw-r--r--src/server/game/Handlers/ScenarioHandler.cpp43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/server/game/Handlers/ScenarioHandler.cpp b/src/server/game/Handlers/ScenarioHandler.cpp
deleted file mode 100644
index 7c0a23a5ed8..00000000000
--- a/src/server/game/Handlers/ScenarioHandler.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScenarioMgr.h"
-#include "ScenarioPackets.h"
-#include "WorldSession.h"
-
-void WorldSession::HandleQueryScenarioPOI(WorldPackets::Scenario::QueryScenarioPOI& queryScenarioPOI)
-{
- WorldPackets::Scenario::ScenarioPOIs response;
-
- // Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
- std::unordered_set<int32> criteriaTreeIds;
- for (size_t i = 0; i < queryScenarioPOI.MissingScenarioPOIs.size(); ++i)
- criteriaTreeIds.insert(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
-
- for (int32 criteriaTreeId : criteriaTreeIds)
- {
- if (ScenarioPOIVector const* poiVector = sScenarioMgr->GetScenarioPOIs(criteriaTreeId))
- {
- WorldPackets::Scenario::ScenarioPOIData scenarioPOIData;
- scenarioPOIData.CriteriaTreeID = criteriaTreeId;
- scenarioPOIData.ScenarioPOIs = poiVector;
- response.ScenarioPOIDataStats.push_back(scenarioPOIData);
- }
- }
-
- SendPacket(response.Write());
-}