diff options
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/SpellHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index b05c972faf9..0e349c1732f 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -66,7 +66,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) Player* pUser = _player; // ignore for remote control state - if (pUser->m_unitMovedByMe != pUser) + if (pUser->GetUnitBeingMoved() != pUser) return; uint8 bagIndex, slot, castFlags; @@ -177,7 +177,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) Player* player = GetPlayer(); // ignore for remote control state - if (player->m_unitMovedByMe != player) + if (player->GetUnitBeingMoved() != player) return; // additional check, client outputs message on its own @@ -297,8 +297,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData) if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(guid)) { // ignore for remote control state - if (GetPlayer()->m_unitMovedByMe != GetPlayer()) - if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) + if (GetPlayer()->GetUnitBeingMoved() != GetPlayer()) + if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) return; obj->Use(GetPlayer()); @@ -313,7 +313,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [%s]", guid.ToString().c_str()); // ignore for remote control state - if (_player->m_unitMovedByMe != _player) + if (_player->GetUnitBeingMoved() != _player) return; if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(guid)) @@ -335,7 +335,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) TC_LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); // ignore for remote control state (for player case) - Unit* mover = _player->m_unitMovedByMe; + Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rfinish(); // prevent spam at ignore packet @@ -549,7 +549,7 @@ void WorldSession::HandleCancelChanneling(WorldPacket& recvData) recvData.read_skip<uint32>(); // spellid, not used // ignore for remote control state (for player case) - Unit* mover = _player->m_unitMovedByMe; + Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; @@ -559,7 +559,7 @@ void WorldSession::HandleCancelChanneling(WorldPacket& recvData) void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) { // ignore for remote control state - if (_player->m_unitMovedByMe != _player) + if (_player->GetUnitBeingMoved() != _player) return; uint8 slotId; |