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Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 09ba46654ee..4e3a5a91db7 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -166,24 +166,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
targets.Read(recvPacket, pUser);
HandleClientCastFlags(recvPacket, castFlags, targets);
- if (!pItem->IsTargetValidForItemUse(targets.GetUnitTarget()))
- {
- // free gray item after use fail
- pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
-
- // send spell error
- if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
- {
- // for implicit area/coord target spells
- if (!targets.GetUnitTarget())
- Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS);
- // for explicit target spells
- else
- Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_BAD_TARGETS);
- }
- return;
- }
-
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
{