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-rw-r--r--src/server/game/Handlers/SpellHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 72e286c8e07..25fe4df4dd7 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -595,11 +595,11 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
if (ObjectGuid::LowType guildId = player->GetGuildId())
guild = sGuildMgr->GetGuildById(guildId);
- data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
- data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
- data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
- data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
- data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
+ data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
+ data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID));
+ data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID));
+ data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID));
+ data << uint8(player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
data << (guild ? guild->GetGUID() : ObjectGuid::Empty);
static EquipmentSlots const itemSlots[] =