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-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp686
1 files changed, 686 insertions, 0 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
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index 00000000000..b8908d0f9f9
--- /dev/null
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -0,0 +1,686 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "DBCStores.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Spell.h"
+#include "Totem.h"
+#include "TemporarySummon.h"
+#include "SpellAuras.h"
+#include "CreatureAI.h"
+#include "ScriptMgr.h"
+#include "GameObjectAI.h"
+#include "SpellAuraEffects.h"
+
+void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
+{
+ // some spell cast packet including more data (for projectiles?)
+ if (castFlags & 0x02)
+ {
+ // not sure about these two
+ float elevation, speed;
+ recvPacket >> elevation;
+ recvPacket >> speed;
+
+ targets.SetElevation(elevation);
+ targets.SetSpeed(speed);
+
+ uint8 hasMovementData;
+ recvPacket >> hasMovementData;
+ if (hasMovementData)
+ {
+ recvPacket.rfinish();
+ // movement packet for caster of the spell
+ /*recvPacket.read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
+ uint64 guid;
+ recvPacket.readPackGUID(guid);
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recvPacket, &movementInfo);*/
+ }
+ }
+}
+
+void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
+{
+ // TODO: add targets.read() check
+ Player* pUser = _player;
+
+ // ignore for remote control state
+ if (pUser->m_mover != pUser)
+ return;
+
+ uint8 bagIndex, slot, castFlags;
+ uint8 castCount; // next cast if exists (single or not)
+ uint64 itemGUID;
+ uint32 glyphIndex; // something to do with glyphs?
+ uint32 spellId; // casted spell id
+
+ recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
+
+ if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
+ if (!pItem)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (pItem->GetGUID() != itemGUID)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
+
+ ItemTemplate const* proto = pItem->GetTemplate();
+ if (!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
+ return;
+ }
+
+ // some item classes can be used only in equipped state
+ if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
+ return;
+ }
+
+ InventoryResult msg = pUser->CanUseItem(pItem);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pUser->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
+ if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
+ return;
+ }
+
+ // don't allow items banned in arena
+ if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
+ return;
+ }
+
+ if (pUser->isInCombat())
+ {
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
+ {
+ if (!spellInfo->CanBeUsedInCombat())
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
+ return;
+ }
+ }
+ }
+ }
+
+ // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
+ if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
+ {
+ if (!pItem->IsSoulBound())
+ {
+ pItem->SetState(ITEM_CHANGED, pUser);
+ pItem->SetBinding(true);
+ }
+ }
+
+ SpellCastTargets targets;
+ targets.Read(recvPacket, pUser);
+ HandleClientCastFlags(recvPacket, castFlags, targets);
+
+ if (!pItem->IsTargetValidForItemUse(targets.GetUnitTarget()))
+ {
+ // free gray item after use fail
+ pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+
+ // send spell error
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ {
+ // for implicit area/coord target spells
+ if (!targets.GetUnitTarget())
+ Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS);
+ // for explicit target spells
+ else
+ Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_BAD_TARGETS);
+ }
+ return;
+ }
+
+ // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
+ if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
+ {
+ // no script or script not process request by self
+ pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
+ }
+}
+
+#define OPEN_CHEST 11437
+#define OPEN_SAFE 11535
+#define OPEN_CAGE 11792
+#define OPEN_BOOTY_CHEST 5107
+#define OPEN_STRONGBOX 8517
+
+void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
+
+ Player* pUser = _player;
+
+ // ignore for remote control state
+ if (pUser->m_mover != pUser)
+ return;
+
+ uint8 bagIndex, slot;
+
+ recvPacket >> bagIndex >> slot;
+
+ sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
+
+ Item* item = pUser->GetItemByPos(bagIndex, slot);
+ if (!item)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ ItemTemplate const* proto = item->GetTemplate();
+ if (!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
+ return;
+ }
+
+ // Verify that the bag is an actual bag or wrapped item that can be used "normally"
+ if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
+ {
+ pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
+ pUser->GetName(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
+ return;
+ }
+
+ // locked item
+ uint32 lockId = proto->LockID;
+ if (lockId)
+ {
+ LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
+
+ if (!lockInfo)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
+ sLog->outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
+ return;
+ }
+
+ // was not unlocked yet
+ if (item->IsLocked())
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
+ return;
+ }
+ }
+
+ if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
+ {
+ QueryResult result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", item->GetGUIDLow());
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ uint32 entry = fields[0].GetUInt32();
+ uint32 flags = fields[1].GetUInt32();
+
+ item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
+ item->SetEntry(entry);
+ item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
+ item->SetState(ITEM_CHANGED, pUser);
+ }
+ else
+ {
+ sLog->outError("Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
+ pUser->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
+ return;
+ }
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
+
+ stmt->setUInt32(0, item->GetGUIDLow());
+
+ CharacterDatabase.Execute(stmt);
+ }
+ else
+ pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
+}
+
+void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
+ obj->Use(_player);
+}
+
+void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ recvPacket >> guid;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
+ if (!go)
+ return;
+
+ if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
+ return;
+
+ go->AI()->GossipHello(_player);
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
+}
+
+void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+ uint8 castCount, castFlags;
+ recvPacket >> castCount >> spellId >> castFlags;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
+
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ {
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
+ }
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+
+ if (!spellInfo)
+ {
+ sLog->outError("WORLD: unknown spell id %u", spellId);
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
+ }
+
+ if (mover->GetTypeId() == TYPEID_PLAYER)
+ {
+ // not have spell in spellbook or spell passive and not casted by client
+ if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive())
+ {
+ //cheater? kick? ban?
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
+ }
+ }
+ else
+ {
+ // not have spell in spellbook or spell passive and not casted by client
+ if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
+ {
+ //cheater? kick? ban?
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
+ }
+ }
+
+ // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
+ // Skip it to prevent "interrupt" message
+ if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
+ && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ // can't use our own spells when we're in possession of another unit,
+ if (_player->isPossessing())
+ {
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
+ }
+
+ // client provided targets
+ SpellCastTargets targets;
+ targets.Read(recvPacket, mover);
+ HandleClientCastFlags(recvPacket, castFlags, targets);
+
+ // auto-selection buff level base at target level (in spellInfo)
+ if (targets.GetUnitTarget())
+ {
+ SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
+
+ // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
+ if (actualSpellInfo)
+ spellInfo = actualSpellInfo;
+ }
+
+ Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
+ spell->m_cast_count = castCount; // set count of casts
+ spell->prepare(&targets);
+}
+
+void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+
+ recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
+ recvPacket >> spellId;
+
+ if (_player->IsNonMeleeSpellCasted(false))
+ _player->InterruptNonMeleeSpells(false, spellId, false);
+}
+
+void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+ recvPacket >> spellId;
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ if (!spellInfo)
+ return;
+
+ // not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
+ if (spellInfo->Attributes & SPELL_ATTR0_CANT_CANCEL)
+ return;
+
+ // channeled spell case (it currently casted then)
+ if (spellInfo->IsChanneled())
+ {
+ if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ if (curSpell->m_spellInfo->Id == spellId)
+ _player->InterruptSpell(CURRENT_CHANNELED_SPELL);
+ return;
+ }
+
+ // non channeled case:
+ // don't allow remove non positive spells
+ // don't allow cancelling passive auras (some of them are visible)
+ if (!spellInfo->IsPositive() || spellInfo->IsPassive())
+ return;
+
+ // maybe should only remove one buff when there are multiple?
+ _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+}
+
+void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ uint32 spellId;
+
+ recvPacket >> guid;
+ recvPacket >> spellId;
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ if (!spellInfo)
+ {
+ sLog->outError("WORLD: unknown PET spell id %u", spellId);
+ return;
+ }
+
+ Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
+
+ if (!pet)
+ {
+ sLog->outError("HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
+ return;
+ }
+
+ if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
+ {
+ sLog->outError("HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
+ return;
+ }
+
+ if (!pet->isAlive())
+ {
+ pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
+ return;
+ }
+
+ pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+
+ pet->AddCreatureSpellCooldown(spellId);
+}
+
+void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
+{
+}
+
+void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
+{
+ // may be better send SMSG_CANCEL_AUTO_REPEAT?
+ // cancel and prepare for deleting
+ _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+}
+
+void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
+{
+ recv_data.read_skip<uint32>(); // spellid, not used
+
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
+}
+
+void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
+{
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ uint8 slotId;
+
+ recvPacket >> slotId;
+
+ ++slotId;
+ if (slotId >= MAX_TOTEM_SLOT)
+ return;
+
+ if (!_player->m_SummonSlot[slotId])
+ return;
+
+ Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
+ // Don't unsummon sentry totem
+ if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
+ totem->ToTotem()->UnSummon();
+}
+
+void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
+
+ if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ return; // silent return, client should display error by itself and not send this opcode
+
+ if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
+ if (spellInfo)
+ _player->CastSpell(_player, spellInfo, false, 0);
+
+ _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
+ }
+}
+
+void WorldSession::HandleSpellClick(WorldPacket& recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ // this will get something not in world. crash
+ Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
+
+ if (!unit)
+ return;
+
+ // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
+ if (!unit->IsInWorld())
+ return;
+
+ unit->HandleSpellClick(_player);
+}
+
+void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
+ uint64 guid;
+ recv_data >> guid;
+
+ // Get unit for which data is needed by client
+ Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
+ if (!unit)
+ return;
+
+ if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
+ return;
+
+ // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
+ Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
+ if (!creator)
+ return;
+
+ WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
+ data << uint64(guid);
+ data << uint32(creator->GetDisplayId());
+ data << uint8(creator->getRace());
+ data << uint8(creator->getGender());
+ data << uint8(creator->getClass());
+
+ if (creator->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player* player = creator->ToPlayer();
+ data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
+ data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
+ data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
+ data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
+ data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
+ data << uint32(player->GetGuildId()); // unk
+
+ static EquipmentSlots const itemSlots[] =
+ {
+ EQUIPMENT_SLOT_HEAD,
+ EQUIPMENT_SLOT_SHOULDERS,
+ EQUIPMENT_SLOT_BODY,
+ EQUIPMENT_SLOT_CHEST,
+ EQUIPMENT_SLOT_WAIST,
+ EQUIPMENT_SLOT_LEGS,
+ EQUIPMENT_SLOT_FEET,
+ EQUIPMENT_SLOT_WRISTS,
+ EQUIPMENT_SLOT_HANDS,
+ EQUIPMENT_SLOT_BACK,
+ EQUIPMENT_SLOT_TABARD,
+ EQUIPMENT_SLOT_END
+ };
+
+ // Display items in visible slots
+ for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
+ {
+ if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
+ data << uint32(0);
+ else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
+ data << uint32(0);
+ else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
+ data << uint32(item->GetTemplate()->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ // Skip player data for creatures
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
+
+ uint64 casterGuid;
+ uint32 spellId;
+ uint8 castCount;
+ float x, y, z; // Position of missile hit
+
+ recvPacket.readPackGUID(casterGuid);
+ recvPacket >> spellId;
+ recvPacket >> castCount;
+ recvPacket >> x;
+ recvPacket >> y;
+ recvPacket >> z;
+
+ WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
+ data << uint64(casterGuid);
+ data << uint8(castCount);
+ data << float(x);
+ data << float(y);
+ data << float(z);
+ SendPacket(&data);
+}